Translation of the Raid Digest (01.07.22)

Summer is getting hotter and hotter, and we all seek our salvation in cool drinks, ice cream, and the sweet relief of good air conditioning. So why not get comfortable and jump into the pool of Raid Digest news, to distract us from the scorching heat through the window.

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Jingwon Retouch

As you know, we regularly make adjustments to the balance of champions, and the next big update will include them as well. Most of you have already heard about the changes to Jingwon's passive skill 'Unchained'. However, there are a lot of misconceptions floating around, which is why we decided to shed some light on this change.

The redesign is as follows:
“Immune to [Fear], [Absolute Fear], [Freeze], [Taunt], [Sleep], [Stun] and [Petrify] debuffs.
At the end of each turn, remove all [Fear], [Absolute Fear], [Freeze], [Provoke], [Sleep], [Stun] and [Petrify] debuffs from all allies and place a [Block] buff debuffs] for 1 turn on allies whose debuffs have been removed. »

So, what will actually happen:

  • This skill will still have its CD for the active effect of 6 (4 with Tomes).
  • The skill will check the whole team at the end of each turn (including enemy turns) if anyone has these debuffs.
  • If the skill is activated, it will remove control debuffs from all allies and place a [Block Debuffs] buff for 1 turn on allies whose debuffs have been removed.

This means that after the rework, if someone uses mass fear (or another mass control skill) on your team, Jingwon will be able to protect the whole team instead of just one of your allies. Additionally, if your team received control debuffs while Unchained was on cooldown, Jingwon will remove the debuffs at the end of the turn when his passive becomes active again.

path of light

Path of light is a completely new event format for the game. You had the opportunity to test it out and we hope you enjoyed it. Nevertheless, we plan to make some additions in the future.
Please also note that completion or progress will not count towards any of the following events: Quests, Missions, Clan Tournaments or Clan Quests. While everything is still subject to change, we believe this is the best thing for the game and the players.

3* conditions for countryside locations

For some time now we have been getting a lot of feedback from our players about the issue of getting 3* results on a campaign stage. Sometimes players forget or are unaware of the full description of the last condition: 2 champions or less, no losses, and within a 10 minute limit the stage must be completed in order to receive 3 stars.
Due to the addition of the powerful Def champions to the game, some new players are experiencing this issue.
If you have any problems with the 3* conditions, please read the full description in (i)Details. Your team's battle time may exceed the time limit.

Helicath is strong, but has yet to reach its full potential.

Some of you may have noticed that Helicath doesn't always counterattack in the arena, while his Feast of Agony passive skill indicates that he should. This is a bug, and we are already working on it, so it can show its full arena potential to your team in no time.

deathknight

We remind you that we have an ongoing Deathknight Fan-art contest, and a special Deathknight avatar is one of the prizes to be won. If you have a Deathknight artwork, share it with the community on Facebook, Twitter or Instagram using the hashtag #RaidFanArtDeathknight, and win some goodies.

You can read more about it in this post on the discord server.

Clan vs. Clan tournament and personal rewards

Hear! Hear, hear! The next Clan vs. Clan tournament will be without personal rewards. I checked it several times just to be sure.

That's it for today's digest, thanks for reading.
Have a wonderful weekend!

 

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