Guide to Siegfrund the Nephel (Form 2: Support) artifact and mastery - Raid Shadow Legends

Guide and information on Siegfrund the Nephilim equipment, grace and mastery.

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Mythical Champion! The other form is available by clicking on this link: Siegfrund le Nephel (Siegfrund the Nephilim) second form.
Siegfrund the Nephel (Siegfrund the Nephilim) mastery, grace and artifact guide on RSL
Last name Siegfrund le Nephel (Siegfrund the Nephilim)
Notice  Read Alucare's review of : Siegfrund le Nephel (Siegfrund the Nephilim)
Masters  Masters for : Siegfrund the Nephilim (Siegfrund le Nephel)
Graces Graces for : Siegfrund le Nephel (Siegfrund the Nephilim)
 
Siegfrund the Nephel (Siegfrund the Nephilim) mastery, grace and artifact guide on RSL
Champion image: Siegfrund the Nephilim on Raid Shadow Legends

Overview

NAME: Siegfrund the Nephel
FACTION: Sacred Order
SCARCITY: Mythical
ROLE: Support
AFFINITY: Magic

Total Stats (6 Stars)

Health points (HP): 20640
Attack (ATK): 1112
Defense (DEF): 1365
Speed (SPD): 110
Critical Rate (C. Rate): 15%
Crit Damage (C. DMG): 50%
Debuff Resistance (RES): 50
Debuff Accuracy (ACC): 0

Battle of the

Campaign :
Faction Crypt:
Arena defense:
Arena attack:
Clan Boss:
Hydra :

Dungeons

Minotaur's Labyrinth :
Spider's lair:
Castle of the Fire Knight :☆☆
The dragon's lair:
Ice Golem Peak:
Fort Jumeaux de Fer :☆☆
Demon Necropolis:☆☆☆
Shogun Wood:

DoomTower

Wave Tower of Woe:
Magma Dragon:✔️
Frost Spider:✔️
Spider of nothingness (poison):👍
Scarab :✔️

(Doom Tower)

Dragon Eternel :✔️
Griffon :✔️
Bommal:
Dark Fairy :👍
Secret room :?
Annotations :
"Mandatory - Strongly recommended = ✔️
Usable - recommended = 👍
Unusable - not recommended =
Mythical Champion! The other form is available by clicking on this link: Siegfrund le Nephel (Siegfrund the Nephilim) second form.

Alucare's opinion on : Siegfrund le Nephel (Siegfrund the Nephilim)

What I advise you on the champion:

Champion is really excellent, and playing him at full damage is probably the right thing to do, because if he goes to get killed, his passive allows him to survive. If your whole team dies, he'll be able to reanimate it thanks to his metamorphosis passive. Look at his damage multipliers.


I will use it in: Arena, Campaign (farm), Faction Crypt, Dragon, Spider, Ice Golem, Fire Knight, Wave Doom Tower, Bommal
Use for : Its "Utility" debuffs (Break Def, Atq, precision, etc...), Boost ATB, Rez, Support (Heal, Debuff your team, buff)
When to use the champion (Playtime): Early, Mid Game, End Game
Champion to ride 6*: Yes
Champion you can book: Yes priority
Book value (skills book) and number of books : Value = 7 and number of books = 4
Book priority (random books): A1 = Bonus, A2 = Mandatory, A3 = Mandatory
Champion you can master: Yes
Can I feed it: No, we never eat epic or legendary
Other information : If necessary, come to the streams to ask for information or on the discord: Discord Alucare.fr
Lexicon of RSL if you do not understand certain words: Glossary on RSL

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Champion skills: Siegfrund the Nephel (Siegfrund the Nephilim)

A1 = Consumer

Attacks all enemies. Heals all allies up to 20% of damage inflicted.

  • Level 2 Damage +10%

Damage based on : ATQ
Multiplier: 3

A2 = Nephele Parade| CD = 4 turns

Remove all debuffs from all allies.

Then heals all 30%'s allies of their MAX HP, then grants him a [Blocking debuffs] for 2 rounds.

  • Level 2 Cooldown -1

A3 = Light from beyond | CD = 6 turns

Revives all dead allies with 50% of health and 50% of turn counter, then places a buff [Damage blocking] on all allies for 2 turns.

  • Level 2 Cooldown -1
  • Level 3 Cooldown -1

A4 = Metamorphic | CD = 4 turns

Returns this champion to its basic form. Then grants an extra turn.

[P] Challenge shield[P]

Reduces damage inflicted by 20% skills.

ATTACK Aura:


Increases ATTACK in all battles by 35

Equipment / artifact / hero build guide: Siegfrund the Nephilim (Siegfrund le Nephel)

Artifacts BEFORE sets! Always the most important thing to know! We explain it in real detail in the ebook available here:

Which set for : Siegfrund the Nephel (Siegfrund the Nephilim)

Set of equipment that I advise you on the champion: (Finishing a set is a bonus, not an obligation)


Which statistics should I look for in : Siegfrund the Nephilim (Siegfrund le Nephel)

Priority of stats and sub-stats of artifacts:
    • Weapon (Attack)
    • Helmet (HP)
    • Shield (Defense)
    • Gloves ()
    • Torso ()
    • Boots ()
    • Ring ()
    • Amulet ()
    • Banner()

Siegfrund the Nephilim mastery guide

Masteries for: Dungeon, Clan Boss

Masters RSL Array for Siegfrund the Nephilim

What you need to know about master's degrees.

We give you advice on mastery. These master's degrees will help you in 95 % of cases, but you have to try to understand why a particular choice was made. The best thing would be to understand why certain masteries have been recommended to you, so that you can modify 1 or 2 masteries in your choice according to your needs.

Grace guide for Siegfrund the Nephilim, which grace to use?


Thanks not yet filled on the site, you can ask other players directly on the Discord by saying hello :

The story of Siegfrund the Nephilim

Siegfrund the Nephilim is an aberration, a fusion of opposites: half Demonspawn, half Lightbringer. Demonspawn and Lightbringers, as seen in Teleria, are mortal bodies inhabited by extraplanar beings, who are able to circumvent the ancient banishment spell that excludes gods and Firstborns from the mortal world. But if such second-order manifestations of Light and Darkness could exist on Teleria, could they be merged into a second-order union? This radical concept was the goal of a certain cabal of sorcerers and theologians active during the intellectual and social upheavals of the Great Schism of the Lumayan Church and the fall of Narbuk. They were called the Nephilists because of their belief in what they called a Nephilim, a fusion of Demonspawn and Lightbringer, which they believed would give birth to a superior being endowed with incalculable power and sagacity. Even other revolutionary thinkers called their ideas crazy, but the Nephilim were competent and determined, and funded by wealthy obsessives.
wealthy obsessives. After long preparation, they achieved a remarkable result: they tracked down and bound a powerful Demonspawn whose name has been lost in the mists of time. Using rare magics and ancient relics, the Nephilists numbed the link between the Demonspawn's body and soul and bound him with gnawed silver chains.

The Nephilists built a tower to contain their catch and strengthen its magical bonds, on a secluded knoll in the Dusk Hills, from where the dreaded Ireth could be seen on the horizon. After further preparations and unfathomable rituals, the Nephilists began the second phase of their grand project, the attempt to infuse the soul of a Lightbringer. How they were to chain a Lightbringer and force it to cohabit with the Demonspawn form was the most important and best-kept secret of their sect. This secret, along with all the participants in the final ritual, had perished at the time of Siegfrund's fusion.
The very concept of creating a Nephilim has been violently expunged from Telerian history by its own making.

The middlemen who supplied the Nephilists with provisions eventually arrived with a cargo and discovered the tower destroyed, with only the first floor partially standing. The porters fled in terror, and that was the end of the Nephilists and their mad project, as far as anyone could tell. But for Siegfrund the Nephilim, the destruction of the tower was only the explosive beginning of a secret, tortured existence.

Siegfrund emerged from the rubble of his creation as a cosmological paradox, a spiritual abomination - two souls, two bodies, overlapping and coexisting in the same pocket of time and space. Neither Siegfrund the demon nor the unknown Lightbringer were coherent personalities within the Nephilim, but their powerful energies of Light and Dark continued to rage.
But their powerful energies of light and dark were unleashed within him, as were their blurred souls, constantly supplanting and canceling each other out in a chaotic balance. Siegfrund disappeared from the ruined tower into the Krokhan desert. There, he found the entrance to an ancient underground tomb and retreated, not to escape the scorching sun, but by reflex, to isolate himself and hide from the world. Siegfrund knew he shouldn't exist; he wanted to get rid of himself, but also feared what might happen if he did. His fractured, incoherent young mind identified with what he found in the crypt: a tomb marked with the name "Siegfrund", in which bones lay in ancient armor, a broken sword and shield resting on the chest. Siegfrund removed the bones, put on the armor and resumed the same pose, thus becoming dead to the world while remaining alive. For centuries, he lay undisturbed in the grave, contemplating his own existence, his form blending with the plate he wore,
so that she becomes herself.

In this long isolation, Siegfrund could better integrate his two halves, Demonspawn and Lightbringer, but only in the realm of his thoughts - he didn't dare wake up himself, but only prepared to do so in mortal meditation. He had to keep control of his Lightbringer nature, for control was the nature of Light, and he dared not risk letting the creative, freedom-loving Darkness within him become too dominant. But he also knew he mustn't extinguish either, for gestalt was the essence of Teleria, and he was of Teleria.

Siegfrund was finally discovered by the ghoul-thralls of Irethi and, soon after, a crowd of fascinated necromancers arrived. They wished to perform macabre experiments on Siegfrund, but unbeknownst to them, he was listening in on their discussion and decided the time was right to test his control over his hybrid being.
the control he exerted over his hybrid being. When he emerged from the sepulchre, the necromancers were terrified, suspecting Siegfrund's true nature and the power he could wield. With their ghouls, they immediately attacked him, but he defended himself. To his surprise, his Demonspawn half was dormant as he split the ghouls in two with his sword and splattered the dusty walls of necromancer brains with a blow from his enormous shield. The righteous fury of the Lightbringer within him shone through - perhaps he was a particularly fierce crusader.

The last sorcerer begged for mercy, but too late, as Siegfrund plunged his heavy blade into the necromancer's torso. Hearing the plea, Siegfrund was struck with grief and confusion. The will to learn, grow and change is the very essence of the Darkness, and Siegfrund saw the death of the apparently repentant necromancer as an affront to that desire.
His stern, emotionless Lightbringer half-receded, and Siegfrund transformed and deformed, sprouting great wings and glowing with the magma fire of Darkness that represents primordial regeneration. Even his attire changed to reflect this altered balance, and his sword spontaneously reforged itself. Doing what came naturally to him, like an amnesiac recovering lost memories, Siegfrund sewed up the sorcerer's flesh and anchored in it the latter's soul, which had been rapidly extinguished. Restored to life, the necromancer taught Siegfrund about Teleria and its history. At last, Siegfrund began to realize what he really was, and wondered for the first time if he could have a place in the world.

Release date :

Beginning of September 2023

How to get Siegfrund the Nephel (Siegfrund the Nephilim)

You can have the champion: Primordial Splinters



Champion Siegfrund the Nephilim's buffs and debuff list

Team buffs list:

The buffs the champion puts on the whole team:
  • Debuff blocking, Damage blocking



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