Patch Notes (07.12.21) Update 5.00 The Hydra is here!

Patch Notes (07.12.21) Update 5.00 The Hydra is here!

Thought to be only a legend, the long-lost capital of the Dragon Empire has been discovered beneath the seas, and with it, the most cruel monster Teleria has ever known. known has reappeared: the Hydra.

Only by combining the power and strength of your Clan will you stand a chance of defeating the Hydra. But survive this challenge, and the treasures within can make you powerful beyond measure.

The Hydra is our second Clan Boss, and is only available to Clan members level 45 and above.

Like the Demon Lord, Hydra battles are all about making your team survive as long as possible and dealing as much damage as possible along the way – but for Hydra battles, you can take 6 champions to the game. fight.

Hydra's first rotation will begin on Wednesday, December 8 between 08:00 and 13:00 UTC. Note: The time will vary slightly for each Clan, but will fall within this time range.

Here comes the Hydra!

The Hydra starts with 6 heads in battle, but you will only face 4 at a time, starting with the 4 “starting heads”. You will have to try to inflict as much damage as possible on these heads to increase your score.

If you deal enough damage to a single head in a fight, you'll sever it and expose its neck, giving you a great opportunity to increase your damage score. But you'll have to be quick, because another head will grow back soon. It can be the same head you cut off, or one of the other heads available. You will need to be prepared for all eventualities.

During each battle, the Hydra will try to eat your champions. First, the Hydra will mark one of your champions with a [Mark of the Hydra]. A short countdown will begin, and once the countdown reaches zero, one of the heads will gobble up your champion. You'll have a short window to free your Champion before it's digested and consumed, and if you fail to free it, it'll disappear from combat entirely - for good.

But that's not all. Each head also has a completely unique set of skills and mechanics, as well as a whole host of new buffs and debuffs. A [Poison Cloud] that conceals the Hydra, a [Link of Pain] debuff that lets you share the pain with your team, and a special [Life Barrier] buff that can upset your game plan. of things to discover, and you will have to learn them all if you really want to master the Hydra.

For more, see the in-game guide for more information on each hydra head, as well as combat skill descriptions by tapping on a hydra head's portrait.

Here's how the Hydra's characteristic breaks down:

The heads of the clan boss: the hydra

Monthly rotations

Hydra's monthly rotation defines head selection and each head's affinity. Here's how it works:

  • Hydra operates in monthly rotations and weekly reset cycles.
  • Each month, 4 of Hydra's available heads are chosen as "Starter Heads" for the current month.
  • The other 2 heads will be chosen as “replacement” heads for that month.
  • Each head will also be assigned an affinity for that rotation.
  • In each Hydra fight of the month, the 4 starting heads and the 2 replacement heads (and their affinities) will be the same.

weekly cycles

Players will battle Hydra in weekly cycles to earn Hydra Chests.

You need a Hydra Key to fight the Hydra, and you will receive 3 Hydra Keys per week. You will receive your 3 Keys every Wednesday between 08:00 and 13:00 UTC. The time varies slightly from clan to clan, but it falls within this range.

Hydra also resets every Wednesday between 08:00 and 13:00 UTC, when each Clan will receive their rewards in the form of Hydra Chests. The choice of chests depends on the outcome of the battles of the week.

If the Hydra is damaged but survives, each clan member who contributed to it will receive a Hydra Chest based on the damage they individually inflicted. If your Clan defeats the Hydra, your rewards will be doubled.

IMPORTANT: Each champion can only be used in one fight against the Hydra per week, so you will need to use your entire collection if you want to master the Hydra.

Clan members must work together to deal damage to the Hydra. Each clan member fights individually, but their damage points are added together to reduce the Hydra's HP. Once the Hydra's HP has been fully depleted on a given difficulty, the next difficulty is unlocked.

Rewards - Hydra Chests and Artifact Sets

Fighting the Hydra on higher difficulties gives you access to the best Hydra chests.

Hydra Chests contain Clan Resources such as Gold and Clan XP, but more importantly, they are the only way to earn Stone Hides and Protective Artifacts.

Stoneskin and Protection Artifacts are special in several ways:

They are both variable sets. This means that you will get additional bonuses depending on how many pieces you equip.
Both are available in the new Mythic rarity, which is even rarer – and stronger – than Legendary.
Stoneskin Artifact Set:

Equip 1-6 pieces to get up to: +40 RES; +8% HP; +30% DEF; [Stone Skin] for 2 turns at the start of the round (with a 50% chance of it being a Protected buff).
The [Stone Skin] buff removes all debuffs from the recipient and makes them immune to all debuffs except bombs. It also reduces all damage received by 85%. Except for bombs, which deal quadruple damage while the buff is active. If you deal damage to a champion with Stoneskin equal to 50% of their MAX HP while the buff is active, they lose the buff.
Protection Artifact Set:

Equip 1-6 pieces to get up to: +20 RES; +15% HP; +24% SPD; 30% chance to shield buffs cast by wearer.
Protected buffs cannot be stolen or removed in any way. Protected buffs will be indicated by a yellow border in combat. You will also see these yellow outlines in-game for other buffs or debuffs that cannot be stolen or removed, such as Cardiel's [Revive on Death] buff.
And that's not all ! Hydra chests also contain the shards of an exclusive new champion. Here is…

Mithrala Lifebane

Rarity: Legendary
Type: Support
Affinity: Void
Faction: Dark Elves
Mithrala is the only champion in the game able to harness the power of a brand new debuff: [Petrify].

The [Petrification] debuff removes all buffs from the recipient, then prevents them from receiving further buffs while the debuff is active. However, he can still receive other debuffs. While the debuff is active, all damage received is reduced by 60%, except for damage inflicted by [Bomb] type debuffs, which are quadrupled. As if that weren't enough, champions that suffer the [Petrify] debuff will not take their turn and their skill cooldowns will not be counted. Ouch!

This unique debuff will open up a wide variety of new strategies, and we think you're going to have a lot of fun experimenting with Mithrala.

 

Other Changes

Champion Rebalancing – Inquisitor Shamael
[Skill 1 – Revenge (Ascension)]

  • If multiple champions on the team have this skill, only one champion's counterattack will be activated. (to avoid spam on hydra)
  • Added immunity to [Petrify] debuff to various 'Immunity' skills in-game (usually alongside immunity to [Stun], [Sleep], [Fear], [True Fear], [ Freeze]), as well as several other skills that affect several crowd control debuffs.
  • [Weaken] debuffs and [Strengthen] buffs now affect the damage of [Bomb] debuffs.
  • Reduced the area to hit on the chat icon in Hydra battles.
  • One last thing: we are implementing a temporary money cost reduction. For two weeks, starting today, we're halving the amount of money needed to drop or trade Artifacts and Attachments to give you the chance to test out new gear and team combinations for Hydra. Have fun !

And that's all. The Hydra is a huge update, and we can't wait to hear what you think – so head over to our forums to let us know!

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