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Attack an enemy. Place a buff on the ally with the lowest HP. [Shield] equivalent to 10% of this Champion's MAX HP for 2 turns.
Level 2: Damage + 5%
Level 3: Damage + 5%
Level 4: Damage + 10%
Level 5: Shield + 5%
Level 6: Shield + 10%
Damage based on :
ATQ
Multiplier: 4.6*ATK,SHIELD 0.1*HP
A2 = Blinding Glow | CD = 4 rounds
Attacks an enemy. Applies a debuff of[Stun] 1 turn. Has an 80% chance to team up with 3 randomly selected allies to attack a randomly selected enemy. Allies joining the attack will use their default skills.
Level 2: Damage + 5%
Level 3: Damage + 5%
Level 4: Chance of Buff/Debuff + 10%
Level 5: Chance of Buff/Debuff + 10%
Level 6: Cooldown -1 turn
Damage based on :
ATQ
Multiplier: 5.1
[P] Warrior Weirdness
Place a[ATK Boost] of 50% and a buff of[Increase in RATE C.] of 30% on all allies for 3 turns, then attacks all enemies.
Calculate the damage of your Kreela Arm-Witch (Kreela Witch-Arm)
This form lets you calculate your damage. Fill in the fields to see if your champion will do more damage by adding attack or increasing critical damage.
Watch this video tutorial to optimize your damage by clicking here : Video tutorial alucare (Don't forget to subscribe, it's free!)
What to improve, PV or champion defense?
Remember to calculate the perfect optimization here:
Set of equipment that I advise you on the champion: (Finishing a set is a bonus, not an obligation)
Read below what I advise on each artifact and listen to the video to understand.
Speed, Immortal, Lifesteal, Cruel, Savage
Explanatory video in French by Alucare, ideal complement to the page.
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(you can use YouTube's automatic translation)
Video tutorial on how to properly stuff your champions
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Watch the whole video (best = on youtube), at the end I show how I stuff a champion myself.
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Which statistics should I look for first: Kreela Bras-Sorcière
Priority of stats and sub-stats of artifacts:
Speed, HP%, DEF%, Accuracy
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gloves (HP%, DEF%)
Torso (HP%, DEF%)
Boots (Speed)
Ring (HP, DEF)
Amulet (HP, DEF)
Banner (Accuracy)
Which masteries for Kreela Witch-Arm?
Explanatory video in French by Alucare, ideal complement to the page.
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(you can use YouTube's automatic translation)
Video tutorial for mastering your champions
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Watch the whole video (best = on youtube) you will understand exactly how to master your champions, you can follow the masteries on the site but try to understand why.
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Mastery for :
Arena
Mastery for :
Dungeon, Clan Boss
What you need to know about master's degrees.
We give you advice on mastery. These master's degrees will help you in 95 % of cases, but you have to try to understand why a particular choice was made. The best thing would be to understand why certain masteries have been recommended to you, so that you can modify 1 or 2 masteries in your choice according to your needs.
What grace for Kreela Witch-Arm?
Explanatory video in French by Alucare, ideal complement to the page.
View video
(you can use YouTube's automatic translation)
Video tutorial for choosing your champion's grace
THANK YOU FOR READING :
Watch the video in its entirety (best = on youtube) and you'll understand exactly which grace to choose for your champions. You can follow the grace on the site, but try to understand why and don't use a double grace that serves no purpose!
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We advise you :
Soul Reapers
Brimstone (2 level 1 ,2 or 3 max per team)
History of Kreela Bras-Sorcière
The daughter of a dying tribe, Kreela's early life was marked by loss and hopeless struggle. Her people were repeatedly driven from their lands by rivals, by neighboring humans, and even by the restless dead who sometimes rise from the sands of the Krokhan Desert.
When her parents fell victim to the slave traders, she found herself chained and taken away with the rest of the "cattle." Her fate was uncertain and grim. But there was a glimmer of hope, for an old orc shaman saw the potential in a desperate and malnourished young girl.
The slave traders were reluctant to give one of their captives to the old man, but they could not oppose the demands of their tribe's spiritual leader without facing serious consequences. So they gave in, and Kreela became her savior's apprentice.
For years, she underwent grueling training and learned both the art of combat and how to commune with beings from the beyond. Through meditation, chanting, and carefully prepared herbal concoctions, she could communicate with the spirits of the earth and long-dead orcs.
She would sometimes walk among them and channel their otherworldly strength to energize herself and the warriors under her command. But Kreela never forgot the evils that had befallen her and her people, even after she was accepted as a full member of the tribe.
She had waited a long time, plotting in secret and eagerly gathering all the knowledge she could to serve her mentor. It was only when he died that she struck, for while her blood cried out for vengeance, she also had to honor the shaman's kindness. Kreela gave a speech at the funeral pyre, calling for unity and expansion of the tribe's domain—the spirits had commanded it, she claimed.
In reality, she sought to impose her own will rather than follow dreams and visions. With the help of young members of the tribe who were loyal to her, she orchestrated a series of "omens" that all led to the fulfillment of her plans.
Slowly, she gathered together the oldest and most honored warriors—all of whom she knew were part of the raiding party that had captured her years ago—and tasked them with a mission she knew was impossible. The signs Kreela claimed to have seen were false, and the warriors attacked an enemy far greater than themselves, with no hope of success.
Many perished in this attempt, and those who survived were killed by Kreela's henchmen as they retreated. Back in the village, Kreela manipulated events so that the victims' families were ruined and left with no means of survival.
They were reduced to servitude under the authority of the new shaman, and although it was much less cruel than what she had endured, her revenge was no less complete and merciless. It was then that Kreela began to extend her influence.
Although she did not hesitate to fabricate her own prophecies when necessary, her shamanic clairvoyance remained nonetheless authentic. Once her revenge was accomplished, nothing prevented Kreela from sending her tribe to fight the neighboring human barbarians who were disputing their territory and limited resources.
To cement her reputation, Kreela led the raiding party herself. She used her arcane powers to energize the orc warriors and push them to heights of courage and violence. Although the Norr they faced that day were powerful, the orcs proved stronger.
They overcame the defenses, fought their way through the barbarian fighters, and cheered when Kreela herself killed the enemy shaman in a duel of blades and magic. It was when she stood over her opponent, her arm covered in blood and burning with an eldritch fire, that Kreela earned her nickname, Arm of the Witch. It was under this name that she became known to all the surrounding tribes, and it was this name that inspired both fear and respect in her fellow orcs.
Creator of the Alucare.fr website launched in December 2018.
Player of Raid Shadow Legends since December 29, 2019, and I became official content creator of RSL in 2020 (one of only 30 people in the world!). This allows me to provide information on the site 24 hours in advance. I cover topics where I can share my expertise to help you.
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4 comments on the discussion forum for "Guide to Kreela, the Witch-Archer artifact and mastery"
Hello, I don't understand how this hero can be god tier. I think she's nice, but she's nowhere near the level of a Krisk, a Candraphon, or an Arbiter, for example. Could you make a video about her, please?
Hello, I don't understand how this hero can be god tier. I think she's nice, but she's nowhere near the level of a Krisk, a Candraphon, or an Arbiter, for example. Could you make a video about her, please?
Hello,
It allows beginners to make huge progress in dungeons and clan boss. It's not third tier, but more like third MTN. But it's still awesome.
Hey, is tanky stuff still a thing even if we neutralize the arena spec?
Hi, its A3 is not a liability but an asset.