Do you want to know how much it costs to go up to level of your cards in Rush Royale ? The tables below break down each tier by rarity: common, rare, epic, or legendary.
There you'll find the gold and doubloons you need, as well as the reward in damage At each level, to prioritize the right cards and progress faster.
The cost of a common card :
A shared map share of the Level 1 and climbs up to the level 15.
| Level | Cost in Gold | Necessary cards | Increased Damage |
|---|---|---|---|
| 1 ⟹ 2 | 5 | 2 | 1% |
| 2 ⟹ 3 | 10 | 4 | 2% |
| 3 ⟹ 4 | 20 | 10 | 2% |
| 4 ⟹ 5 | 100 | 20 | 2% |
| 5 ⟹ 6 | 200 | 40 | 3% |
| 6 ⟹ 7 | 500 | 100 | 3% |
| 7 ⟹ 8 | 1 000 | 200 | 4% |
| 8 ⟹ 9 | 3 000 | 400 | 4% |
| 9 ⟹ 10 | 6 000 | 800 | 4% |
| 10 ⟹ 11 | 15 000 | 1 000 | 4% |
| 11 ⟹ 12 | 25 000 | 2 000 | 4% |
| 12 ⟹ 13 | 30 000 | 2 500 | 4% |
| 13 ⟹ 14 | 35 000 | 3 000 | 4% |
| 14 ⟹ 15 | 40 000 | 3 500 | 4% |
Visit max level, your common card gains a bonus of +45% critical damage. To achieve this, set aside a total budget of:
- 155,835 gold
- 13,576 cards
The cost of a rare card:
A rare card amounts to Level 1 at Level 13.
| Level | Cost in Gold | Necessary cards | Increased Damage |
|---|---|---|---|
| 1 ⟹ 2 | 30 | 2 | 3% |
| 2 ⟹ 3 | 150 | 4 | 4% |
| 3 ⟹ 4 | 300 | 10 | 4% |
| 4 ⟹ 5 | 700 | 20 | 4% |
| 5 ⟹ 6 | 1 500 | 40 | 5% |
| 6 ⟹ 7 | 4 000 | 100 | 5% |
| 7 ⟹ 8 | 8 000 | 200 | 5% |
| 8 ⟹ 9 | 20 000 | 400 | 5% |
| 9 ⟹ 10 | 30 000 | 600 | 6% |
| 10 ⟹ 11 | 38 000 | 800 | 6% |
| 11 ⟹ 12 | 46 000 | 1 000 | 6% |
| 12 ⟹ 13 | 54 000 | 1 200 | 6% |
Visit max level, a rare card earns a bonus of +59% critical damage. The total budget to be allocated is:
- 202,680 gold
- 4,376 cards
The cost of an epic card:
The Maps epic begin directly at the Level 5 and go up to the level 15.
| Level | Cost in Gold | Necessary cards | Increased Damage |
|---|---|---|---|
| 5 ⟹ 6 | 400 | 2 | 6% |
| 6 ⟹ 7 | 1 000 | 4 | 6% |
| 7 ⟹ 8 | 2 000 | 8 | 7% |
| 8 ⟹ 9 | 6 000 | 10 | 7% |
| 9 ⟹ 10 | 12 000 | 20 | 8% |
| 10 ⟹ 11 | 30 000 | 40 | 8% |
| 11 ⟹ 12 | 40 000 | 80 | 8% |
| 12 ⟹ 13 | 48 000 | 120 | 9% |
| 13 ⟹ 14 | 56 000 | 140 | 9% |
| 14 ⟹ 15 | 64 000 | 160 | 9% |
An epic map at the max level offers a bonus of +77% critical damage. To reach this milestone, count:
- 259,400 gold
- 584 cards
The cost of a legendary card:
In Rush Royale, the maps legendary begin at Level 7. Upgrading these cards requires a huge amount of these resources. To make the most of them, you'd be wise to master the Experimental Laboratory.
Here's everything you need to know about this essential tool:
Explanatory video in French by Alucare, ideal complement to the page. View video (you can use YouTube's automatic translation)
| Level | Cost in Gold | Necessary cards | Increased Damage |
|---|---|---|---|
| 7 ⟹ 8 | 3 000 | 2 | 10% |
| 8 ⟹ 9 | 8 000 | 4 | 11% |
| 9 ⟹ 10 | 16 000 | 6 | 12% |
| 10 ⟹ 11 | 40 000 | 8 | 13% |
| 11 ⟹ 12 | 50 000 | 10 | 14% |
| 12 ⟹ 13 | 60 000 | 12 | 15% |
| 13 ⟹ 14 | 70 000 | 14 | 15% |
| 14 ⟹ 15 | 80 000 | 16 | 15% |
Visit max level, a legendary card unlocks a bonus of +105% critical damage. To do this, plan for:
- 327,000 gold
- 73 cards







Preety sure they changed card requirements for legendaries , lv7->lv8 requires 1 card + 1 sphere
Lv8->lv9 requires 2 cards + 3 spheres
Lv9->lv10 requires 3 cards + 5 spheres
Lv10->lv11 requires 4 cards + 5 spheres
After that for each level you need same amount of cards and spheres