New Clan boss: The Hydra!

New boss from Clan RSL: The Hydra!

The information comes from the video of ASH.

Hydra Spells Translation

Hydra:

One of the heads:

Storm Head

A1 – Spectral Fangs

Attack an enemy. Has a 50% chance of placing a [Fear] debuff for 2 turns.
The debuff cannot be resisted.
After attack, attacks all enemies under [Fear] and [Absolute Fear] debuff [Passive] Whenever this head is decapitated, removes all [Fear] and [Absolute Fear] debuffs on enemy champions. Instead puts 2 [Perfect Veil] buff on 2 random enemies.

A2 – Curse Storm

Attack all enemies. Damage increased by 25% for each enemy debuff.

PASSIVE: Almighty Specter

When attacked by an enemy that is not under a [Veil] or [Perfect Veil] buff, places an [Absolute Fear] debuff on that enemy for 1 turn.
The debuff cannot be resisted.
Reduces damage from [Poison] debuffs by 90%
Reduces damage of all hydra heads from AOE attacks (area attack) by 10%.
Skill damage to max HP cannot exceed 10% of Hydra's head max HP. Burn debuffs cannot do more than 20,000 damage per tick. The damage of [reflects damage], Warmaster and Giant Slayer, cannot exceed 50,000 damage per attack.
Immune to control debuffs: [Stun] [Sleep], [Provocation][Active and Passive Skill Block], [Fear and Absolute Fear] and [Petrification] (new debuff for one of the boss)
You cannot exchange VPs, increase CDs and reduce the turn counter.

 

Champions that are going to be useful for this head:

  • Inquisitor
  • Character who puts veil buffs
  • Character who debuffs.
Image illustration of a video screen on the different characteristics of the Hydra
Our article "The new boss clan: The hydra!" provides you with all the information you need to know about this new boss clan.

Start of the video:

Cyrilla is happy with the year and is excited for the big year-end releases to come.

The Hidden Dungeon has been delayed for a while. They preferred to advance on the dupe system. it will be something new and unique that will make our champions even better.

Short summary made by seb:

– Added content, a Tower that will allow you to improve the champions you have or do not have yet (so yet another possibility to improve champions after the recent system of doubles)
– Concerning the changes to come, they want to reveal things step by step and master what they announce, so as not to repeat previous errors (road map) and to be able to keep their promises.

– Next or next week, more info on the doubloon system. In any case, in relation to the doubts of the community regarding the limited choice of champions, Plarium will follow closely and leave the possibility of making modifications if necessary. Maybe after analysis they will add champions as they go.

– will the doubloon system concerning the legendaries improve the aesthetics or the stats? answer, I can just say that it will not concern aesthetics

– fusions and fragments? less good champions according to some? more frequent events? what is your strategy? answer, we are committed to the idea of offering guaranteed champions to players, with almost 1 fusion per month, and we plan to keep this timing. There have been very good champions like Brogni, others who are a little weaker but who maintain an interest in specific places or specific strategies.

– Is the choice of the power of a champion voluntary? or is it not specially designed? yes of course everything is studied, for Brogni there was a need for support among the dwarves in Legendary, so yes, it was a deliberate choice

-There were very good Uncommon and Rare champions especially in 2019 (CF, Apo, Armorié…) but there are a lot less interesting new rare and uncommon champions, is this a choice? Yes indeed, knowing that the content will evolve and become more difficult, it will be necessary to rely on more specific skills too, which will require stronger champions than simple rare champions etc.

-Concerning the champions who plant bombs, which are not very effective, is there any plan to do something? yes there is already change with the recent update and in the future it should be more efficient in some places. Generally speaking, for buffs/debuffs that don't seem relevant now, they'll turn out to be more useful in the future, mostly in DT

-Do you plan to offer other champions like Ninja that really impact the game experience? yes we have something like that planned in the near future, can't say more

– regarding the Tavern, the improvements will be made in the spring of 2022. Contrary to what Scratch and Hell Hades say, the recent items (barrel and ham) are not part of the Tavern improvements. In change there will be the presentation of champions, where we can choose to display them by power in ascending or descending order, it will also be applicable to other filters (rank, factions …), there will be a new filter to display only which champions can be upgraded. Finally, to use drinks for XP, a scrolling system will be implemented to replace the current manual system, which will therefore be much faster.

– The game requires a lot of daily time: boss clan 30 min per key, Doom Tower 10 daily keys, dungeons, faction wars etc. why aren't there more super raids? answer next year, at the latest during the 1st semester, there will be the integration of the Super raids in Faction War and in the Doom Tower. We will also work on the Clan Boss, since it is problematic to spend 30 minutes on a fight.

-Real-time PVP was planned, what is planned for the future? The priority next year will really be PVP. But she does not say more to talk about the main subject of the video.

-The Hydra Clan Boss: we will gradually communicate on the subject. For today, I'm going to tell you about the spells of one of the Boss' heads. (see detailed part of the site) Other information will arrive very soon.

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