Skills of the Chimera Raid Shadow Legends 2026

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The Chimera is one of the most formidable boss in Raid Shadow Legends.

She goes on four shapes distinct : Supreme, Viper, Lion and Ram. Each has its own set of skills and pitfalls to avoid.

Anticipating his transformations is what makes the difference between victory and a wipe in this battle.

Supreme form

The supreme form is the Chimera's basic posture. It is from this posture that she transforms into Viper, in Lion or in Ram. It relies on area-of-effect debuffs and controlling your rotation.

A1: Sinister torrent

Attack all enemies. Places a debuff Provocation for 1 turn. If the target has less than 50 % of PV, the duration changes to 2 rounds. It also applies a debuff 30 % VIT Reduction on all enemies for 2 rounds.

Damage based on: [ATQ].

Advice :

  • Bring a champion who sets a debuff blocking before the Chimera Tour.
  • Otherwise, choose a champion who can remove debuffs your champions to survive the challenge.

A2: Pincer Attack (Recharge: 3 turns)

Attack all enemies. The Damage increases by 10 % for each debuff on the Chimera. She then applies a buff 30% increase in VIT % on itself for 2 rounds.

Damage based on: [ATQ].

Advice :

  • Keep the boss under buff blocking to prevent it from picking up speed.
  • The less the Chimera plays, the more time your champions have to heal and’inflict damage.

A3: Consume the material (recharge: 3 turns)

Attacks all enemies. Before striking, she removes all buffs from all enemies. Damage increases by 10 % for each buff removed.

Damage based on: [ATQ].

Advice :

  • Try to get the as few buffs as possible just as this authority is being transferred.

Chimera's Passive Abilities

Unholy metamorph [P]

Moves the Chimera to its Aries, Lion, or Viper form. This transformation also removes all buffs and debuffs from her.

Stunning presence [P]

She receives 10 % less damage per enemy without a buffup to a maximum of 50 %. She also receives 50 % less damage from enemies under a debuff Provocation.

Wild evolution [P]

Whenever 3 events Once the trials are complete, the ultimate form gains an effect bonus and a stat boost. Here is the complete progression based on the number of completed trials:

  • 1 to 3 exams : ignores buffs Invincible ; ATQ +5 %.
  • 4 to 6 exams : ignores buffs from damage blocking ; DÉG C. +5 %.
  • 7 to 9 exams : ignore 25 % from the DÉF ; RATE C. +5 %.
  • 10 to 12 events : Ignores damage reduction from any source except buffs and debuffs; ATK +10 %.
  • 13 to 15 events : ignores buffs from ally protection ; DÉG C. +10 %.
  • 16 to 18 events : ignore 50 % from the DÉF ; RATE C. +10 %.
  • 19 to 21 events : ignores buffs Renforcer ; ATQ +15 %.
  • 22 to 24 events : ignores buffs Shield ; DEG C. +15 %.
  • 25 to 27 events : ignore 100 % from the DÉF ; RATE C. +15 %.

In practical terms, the more the difficulty The higher the difficulty, the less the Chimera takes your defenses into account. Buffs that protect your champions on easy mode become useless much later in the battle.

Terrible Chimera [P]

The Chimera is immune to many crowd control debuffs:

  • Pétrification, Étourdissement, Gel, Sommeil, Provocation
  • Blocking Active and Passive Skills
  • Peur, Peur Absolue, Regard du chasseur, Fou furieux, Déliquescence

It also ignores the effects of CP trading, CP balancing, increased recharge time, and Reduction of the Lap Counter and reduction of MAX HP.

His damage caps also limit the amount of damage your champions can deal to it. Damage based on its MAX HP varies depending on the difficulty level:

Difficulty Upper Limit (MAX HP) Debuff Cap Châtiment
Easy 100 000 100 000
Normal 120 000 150 000
Hard 140 000 200 000
Brutal 160 000 250 000
Nightmare 180 000 300 000
Ultra-Nightmare 200 000 350 000

Other sources of damage are also capped at fixed thresholds, regardless of the difficulty level:

  • Debuff Poison 2.5 % : maximum 10,000 PV by triggering.
  • Debuff Poison of 5 % : maximum 20,000 PV by triggering.
  • Debuff HP burn : maximum 40,000 PV.
  • Reflected Damage and Masteries Master of War Where Giant Slayer : maximum 100,000 PV.

the poison and damage based on MAX HP is therefore of limited use against this boss in this battle. The real source of damage for your champions remains the’direct attack.

Viper shape

The viper shape puts everything on the poison and the theft of buffs. She stacks debuffs and then unleashes them on your entire team. Your goal here: block his debuffs and keep your champions clean before she plays.

A1 : Putrid fang

Attack all enemies. If there are any dead enemies, or if the initial attack kills at least one of them, it lands an additional strike. It has 50 % chances to apply a [Fear], [Absolute Fear], [Freeze], [Taunt], [Sleep], [Stun], or [Petrification] debuff to each enemy for 1 turn.

Damage based on: [ATQ].

Advice :

  • A debuff blocking is required for your champions before this round.
  • Without protection, your champions accumulate control effects and lose their ability to rotate in battle.

A2: Dart Cyclone (recharge: 3 turns)

Attacks all enemies with single-target damage. Before attacking, she applies a debuff [Curse] and a debuff [Healing Reduction] of 100 % on all enemies for 2 rounds. She then activates instantly, twice all existing [Poison] debuffs.

She transfers all of her own debuffs to enemies affected by [Curse] or [Healing Reduction]. Each transferred debuff increases her 5 % Lap Counter. The more debuffs your champions have, the faster she plays again.

Damage based on: [ATQ].

Advice :

  • Applies a debuff block active skills before she plays to prevent that combo.
  • Clear your champions' debuffs right before, otherwise the transfer will significantly speed up its rotation in battle.

A3: Plague Mist (recharge: 3 turns)

Attacks all enemies. Before striking, she steals all the buffs from all enemies, except for [Healing Over Time] buffs. It then places three [Poison] debuffs of 5 % and a debuff [Poison Sensitivity] of 25 % for 3 rounds. Finally, it reduces by’1 turn the duration of all [Poison] effects on enemies, then activates them instantly.

Damage based on: [ATQ].

Advice :

  • Don't put no buffs on your champions as long as their form hasn't changed; otherwise, she'll steal them from you.
  • On your next turn, remove your debuffs, then cast a Blocking Active Abilities on the Chimera to skip her next period.
  • Keep a debuff blocking ready to counter his A1 right after that.

Shape of a Lion

A1 : Annihilation claw

Attack 2 times an enemy. Each hit has 50 % chances to apply a debuff [Absolute Fear] for 1 turn. After the initial attack, she 80 % chances to repeat the attack against a new target.

The odds are decreasing by 20 % against each subsequent target, and each successful repeat attack deals 10 % less damage.

Damage based on: [ATQ].

Advice :

  • Place a buff lock or one removal of debuffs to prevent [Absolute Fear] from causing your champions to leave the battle at the wrong moment.

A2: Shred Reality (reload: 3 turns)

Attack 3 times an enemy. The first attack applies a debuff [DEF Reduction] of 60 % for 2 rounds. Second place is a debuff [Weakening] by 25 % for 2 rounds. These two debuffs ignore buffs [Debuff Block].

The third strike applies a [Debuff Spread] : It takes the [DEF Reduction] and [Weakening] effects from the target and places them on all other enemies. It then attacks all affected enemies. Each debuff applied and spread increases its 5 % Lap Counter.

Damage based on: [ATQ].

Advice :

  • You can't do not block neither a reduction in defense nor a weakening of the initial target. Focus on the resistance as a priority.
  • A increased resistance combined with a precision reduction "On the Chimera" is the ideal combo for your champions in this battle.

A3: Atomizing Roar (cooldown: 3 turns)

Attacks an enemy. Before striking, the Chimera removes debuffs from itself [ATQ Reduction], [C. RATE REDUCTION] and [C. DEG reduction]. The attack then ignores 50 % from the DÉF of the target, plus 10 additional %s per debuff removed.

If she kills an enemy, she gains a extra round. If the initial target survives, the Chimera attacks all other enemies to 50 % damage of the initial attack. This second attack cannot proceed to critical.

Damage based on: [ATQ].

Advice :

  • Avoid leaving the 3 debuffs ([ATQ Reduction], [C. RATE Reduction], [C. DAMAGE Reduction]) on boss: You increase its damage for no reason every time you remove it.

Aries Form

A1: Monstrous trampling

the Ram offensive 2 times at random. The first strike targets, as a priority, an enemy under the effect of [Duel]. Each keystroke reduces the Lap Counter of a target of 50 %. If this counter drops below 50 %, it also applies a debuff [Stun] for 1 turn and win a extra round.

Damage based on: [ATQ].

Advice :

  • Build a championship team capable of block debuffs on your target, to break the stun and extra turn combo in battle.

A2: Hammer Tail Earthquake (Cooldown: 3 turns)

the Ram Attacks one enemy, then strikes all the others. The damage dealt to the other enemies increases by 1 % for every 1 % of lost PV from the initial target, up to 50 % in total.

He applies a debuff [Stun] on all enemies except the initial target for 1 turn. If a champion blocks or resists this debuff, the Chimera instead reduces its 50-Turn Counter %. She then removes the buffs [Blocking Debuffs] presents, then applies a debuff [Reduction in RATE C.] by 30 %, [Reduction in DÉG C.] by 25 % and [VIT Reduction] of 30 % on all enemies for 2 rounds.

Damage based on: [ATQ].

Advice :

  • Depending on your deck: either you let your target get stunned, or you lose 50 % from your Tour Counter. The right choice depends on who is referred to and his ability to take a beating.

A3: Devastating Charge (cooldown: 3 turns)

the Ram attacks an enemy. Before striking, it removes positive stat buffs and replaces them with the mirror debuff equivalent. For example, a [ATK Increase] becomes a [ATQ Reduction]. Buffers [Continuing Care] and [To reinforce] become, respectively, [Heal Reduction] and [Weakening]. All of these mirror debuffs last 2 rounds.

The damage increases by 10 % for each converted buff. If the damage reaches or exceeds 20 % from PV MAX If the target is hit, the attack is repeated.

Damage based on: [ATQ].

Advice :

  • Limits active buffs on your champions before Aries uses this ability: the more you have, the more damage he deals by turning them against you.

To take your preparation a step further, check out more strategies in our guide Raid Shadow Legends to optimize your team.

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1 comments on the discussion forum for «Chimera Raid Shadow Legends 2026 Skills»

  1. Thanks for the tips!
    For supreme form, my 2 support champions are equipped with protection sets (6 and 9 pieces). Protected buffs can't be removed, so this doesn't amplify the damage of his attack.
    It also works for the viper, but as it's not a 100% chance, I don't take the risk and I don't play skills that pose buffs 2 or 3 turns before the chimera changes form.

    Reply

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RAID: Shadow Legends

Released on : February 28, 2019

Developed by : Plarium

Edited by : Plarium

Available on : PC, Android, iOS

Genres : RPG