Information about the RAID SHADOW LEGENDS 3.0 update!
Hey everybody !
The long-awaited Doom Tower is almost ready to go live, and these update highlights will include an in-depth explanation of the feature. Additionally, we'll be showcasing new Champions - those you can earn in Doom Tower and those we'll be releasing for the upcoming holidays - as well as updates that some underperforming Artifact sets have received.
Does this sound interesting to you? So keep reading!
The DoomTower.
The essential
The Doom Tower is a new game mode that includes 132 levels (108 "common" floors, 12 floors of boss, 12 secret rooms) in which you will have to fight. It will be available in normal and hard difficulties, both of which will be repeatable. The Doom Tower resets every 30 days, erasing your progress, rankings, and rotating some of the Bosses.
Gold Keys and Silver Keys will be added to the game when the Doom Tower goes live. Gold Keys will be required to access a floor for the first time, while Silver Keys will allow you to access secret rooms or replay floors of boss that you have already completed. In either case, the Key will only be subtracted from your total if you have passed the Floor or the Secret Room.
It is not possible to buy Gold or Silver Keys. There is a limit of 10 Keys in both cases, and it resets at 00:00 UTC each day. However, if you receive these Keys as a reward for in-game activity, you will be able to use them before the next reset.
The floors of Doom Tower follow a classic pattern: your champions fight through 3 rounds of enemies, while every 10th floor will feature a Boss fight. These Bosses will be different and their power will increase depending on the difficulty you have chosen and your progress (the Boss of level 110 will be much more difficult than that of level 10).
Secret rooms will be an additional challenge as they require specific conditions to complete. For example, you will need to use champions of a specific rarity, faction, or type.
We will release a video guide a few days before the update and give you all a unique insight into the Doom Tower boss, their strengths and weaknesses, and give you some tips on how to fight them.
Awards
Now on to the rewards! Completing a floor for the first time will earn you a fixed reward that cannot be farmed again until the Doom Tower resets. By beating Boss floors, you will be rewarded with materials for forging artifacts, and each Boss will reward materials for a specific set.
Here are the sets!
Fatal – obtained from Kuldath the Molten Dragon
2 artifacts per set. ATK +15%, C.RATE +5%
Untouchable – obtained from Borgoth the Scarab King
4 artifacts per set. RES + 40, Immunity for 2 turns.
Affinity Breaker – obtained from Agreth the Nether Spider
4 artifacts per set. C. DMG + 30%, 20% chance to critically hit instead of weak hit
Frostbite – obtained from Sorath the Ice Spider
2 artifacts per set. 15% chance to resist a FREEZE debuff. Has a 10% chance to place a [Freeze] on the attacker (chance increases to 30/45% (resist Freeze debuff) and 20/30% (chance to place Freeze debuff) respectively with more Artifacts of the set equipped)
In addition to Artifact Materials, you can earn Champion Shards by completing Secret Rooms. Remember that you can only get this reward once per cycle (Fragments will refresh once the Tower of Doom resets), so be sure to complete as many Secret Chambers as possible!
These are the Champions that can be picked up in the Doom Tower – they won't be available anywhere else in the game:
Thea, the angel of the tomb
A1 Befoulment:
Attack twice randomly. 75% chance to place a 5 turn Hex debuff (This debuff cannot be resisted). Each critical hit reduces his A3's time by 1 turn.
A2 = Hexreaper CD = 6 rounds
Attack all enemies. Damage inflicted on enemies is increased by 50% for each Hex debuff on the enemy. Up to a maximum of 300%.
A3 = Not of this world CD = 6 rounds
Place a perfect veil on this champion for 3 turns. Give an extra turn
PASSIVE: Cruel Angel
50% chance to place an Absolute Fear debuff on all enemies for 1 turn when an enemy loses 30% or more of their max HP in a single hit.
Gomlok cache chiel
A1 = Soulsuck Tendrills
Attack 1 enemy. 50% chance to place a 2-turn LEECH debuff. If this champion is full HP, 50% chance to place 2 leech debuffs of 2 turns on random enemies.
A2 = The Trickster of Destiny CD = 4 rounds
Attack 1 enemy. 60% chance to steal 2 buffs from the target.
60% chance to reduce turn counter by 50%. Steals 50% from the target's turn meter if that champion is full HP.
A3 = Wild Surge CD = 6 rounds:
Attacks all enemies twice. Each attack has a 75% chance to put a 2 turn defense reduction debuff on all enemies. The first attack has a 75% chance to reduce the turn counter by 10%.
The second attack has a 75% chance to put on a 2 turn debuff debuff if that champion is full HP.
PASSIVE: Enchant
Each time there are 4 or more buffs placed on the opposing team in a single turn, place a shield buff on this champion of 15% of his MAX HP for 2 turns.
Urost the soul cage
Attention he will be in the faction: HORDE.
A1 = brass knuckles
Attack an enemy. Places a shield buff on this champion equivalent to 10% of his MAX HP. The shield increases by 1% for each debuff on the target.
A2 = Fetid Rash CD = 4 rounds
Attack all enemies. 75% chance to reduce turn counter by 15% if enemies have 1 or more poison debuffs. If 2 or more poisons also place a speed reduction debuff of 30%. if 3 or more poisons put a Stun debuff for 1 turn.
Activates this spell instantly when this champion is revived by Elemental conjurer -> Rian the conjurer.
A3 = CD soul bounty = 5 turns
Places a Reinforce buff of 25% on all allies and a protection of allies of 50% except on this champion for 2 turns.
Passive = Call of the Cage
When attacked has a 50% chance to place a poison debuff of 5%.
When an ally is attacked with the reinforce buff present on him, 50% chance to put a taunt debuff on the attacker for 1 turn.
Increases this champion's max HP by 5% when an enemy takes poison damage from this champion and reduces the enemy's max HP by 5%.
(Cannot reduce max HP by more than 25% in a battle. Cannot reduce max HP by boss. Cannot increase this Champion's max HP by more than 50%.
Resist Aura:
Increases the resistance of allies in all battles by 80.
Archmage Royal –> Archmage Hellmut
A1 = Arcano dynamo
Attack an enemy. Increases this champion's turn counter by 10%. Fills it with 20% if this attack goes critical
A2 = Timeslip CD= 4 laps
Attack an enemy. Will also attack all enemies if this attack is critical. each attack has a 50% chance to put a stun debuff for 1 turn. After tapping, reduces turn counters by 20% for champions without a Stun debuff.
A3 = Psychic Guidance CD= 5 turns
Places a 30% increase in speed, 30% in critical rate and 30% in critical damage buff on all allies for 2 turns.
PASSIVE Chrono Isolation
Immune to turn counter reductions.
AURA of speed
Increases the speed of allies in the arena.
Infernal Golem -> Akoth the Seared
A1 = Molten Punch
attacks an enemy. 50% chance to place a 30% Critical Damage Reduction debuff for 2 turns.
A2 = Pyroclasm 3 turns:
Attack all enemies. 20% chance to place a 2 turn HP burn debuff. Chance increases by 20% for each enemy alive. TOP TIER SPIDER
A3 = Pyretic Release 5 rounds:
Attack all enemies. 50% chance to increase enemy spell cooldowns by 2 turns when under burn debuff. Also places a buff shield equivalent to 20% of this champion's max HP on all allies.
Activates this spell instantly when this champion is revived by Elemental conjurer -> Rian the conjurer.
PASSIVE Fiery Swath
Has a 10% chance of placing a Fear debuff on an enemy for 1 turn when they take damage from HP burn.
AURA HP:
Increases HP of allies in all battles by 25%
Elemental Conjurer -> Rian the Conjurer
A1 = Magma Ball
Attack an enemy. Has a 50% chance of placing a 2 turn block buff on the enemy.
A2 = Sweeping Dismissal: 4 turns
Has 75% chance to remove all enemy buffs. also has a 75% chance to place a 25 % debuff on all enemies for 2 turns.
A3 = Master of summons 6 turns:
Bring an ally back to life with 50% of their HP, with a turn counter of 50%. Puts a debuff block on him for 2 turns. Will also revive Infernal Golem -> Akoth the Seared AND Urost the Soul Cage WITH 30% of their HP and turn counters. Revives them with 50% of HP if they are the targets of fate.
Precision AURA
Increases allies' accuracy by 40.
Rankings
Each player who completes the 10th floor will earn a place on the Doom Tower leaderboard. These are divided into the following categories:
- Overall
- Clan.
The rankings are then divided by difficulty (normal or hard). Completing the Doom Tower floors will earn you rank points and increase your standing, much like what you see in tournaments. When the Doom Tower resets, the game displays a pop-up with current leaderboards to highlight the top performing players.
New champions
Pyxniel (christmas fusion)
A1 = Glamorous Mistress
Attack 1 enemy. Has a 30% chance of placing a [Veil] buff on a random ally for 1 turn. Cannot place a [Veil] buff on this Champion.
A2 = Winter Grip
Places a [Increase DEF] buff of 60 TP2T and a [Continuous Heal] buff of 15 TP2T on all allies for 2 turns, then attacks all enemies with a [Freeze] debuff. Places a 25 TP2T Weaken debuff for 2 turns on all enemies under the [Freeze] debuff.
A3 = Ice Barrage
Attacks 5 times at random. Each hit has a 30% chance of placing a [FREEZE] debuff for 1 turn. Has a 100% chance of placing a [Freeze] debuff on enemies that take 2 hits.
PASSIVE = Frost Weaver
Whenever an enemy plans to place a [GEL] debuff on an ally, they have a 20% chance to steal the [Gel] and place that champion instead.
He has a 25 % chance to fill that champion's turn meter with 25 % each time he gets a [Freeze].
Has a 35 % chance to remove all [Freeze] debuffs from this champion at the start of each turn.
If there are multiple champions on the team with this skill, only one will be activated.
AURA RESIST:
Increases ally resistance in all battles by 80.
Yakarl the Scourge
A1 = Ax of Allwinter
Attack an enemy 2 times. each hit has a 20% chance of placing a FREEZE debuff for 1 turn.
Will ignore shields if one or more enemies are under the FREEZE debuff. Ignores damage blocks if it's 2 or more enemies. And will ignore 30% of defense if it's more than 3 freeze debuffs.
A2 = Blizzard Rider 4 towers
Attack 1 enemy. Has a 75% chance to place a 3 turn Speed Reduction debuff and a 1 turn Freeze debuff.
Steals 100% from the turn counter and puts a speed boost on this champion for 3 turns.
A3 = Glaciate 5 rounds
Attack an enemy 3 times. If the target is under FREEZE debuff. Removes the Freeze debuff on the target BUT puts a Freeze debuff on all enemies except the target after the 3 hits.
PASSIVE = Lord of Ice 5 turns
PASSIVE: Reduces damage taken by 10% and increases this champion's damage if there is more than 1 or more GEL debuffs on the opposing team.
Increases speed by 15 and resistance by 50 if it's 2 or more freeze debuffs.
ACTIVE: Places an unkillable buff on this champion for 2 turns if 3 enemies have the FREEZE debuff.
AURA of attack (with the image of the resistance haha):
Increases the attack of allies in the Doom tower by 43%.
Achak the Wendarin
A1 = Devour all hope
Attack an enemy. 30% chance to reduce the duration of a random buff by 1 turn if the target is under HP burn debuff. 30% to reduce the turn counter by 15% if the target is under the Freeze debuff.
A2 = Cannibal Might 5 rounds
Places a block debuff on all allies for 1 turn and a reinforce buff of 25% for 2 turns.
A3 = Frostfire Gale 5 rounds
Attack all enemies. 70% chance to place a FREEZE debuff for 1 turns on all enemies that have more Attack than Def. and a HP burn debuff if it's the other way around.
PASSIVE: Twister Hunger
Heals all enemies for 5% of their max HP each time an enemy under HP burn debuff plays.
Increases the turn counters of all enemies by 10% each time a champion under the Freeze debuff misses his turn.
defense aura:
Increases defense of allies in all battles by 25%
Grunch killing joy
A1 = Mace of Foulness
Attack an enemy. 40% chance to put a buff block of 1 turns.
A2 = Kindle Soulfire 5 spins
Attack all enemies. 50% chance to place a bomb debuff that will explode in 1 turns.
A3 = Hex Eater 6 rounds
Removes all debuffs from allies. Continuously heals for 15% for 1 turn for each debuff removed.
PASSIVE: Madcap
Increases allies' turn counter for each bomb debuff that explodes on enemies.
defense aura:
Increases Defense of allies in Faction Crypt by 30%.
Artifact rebalancing (up)
We've updated 8 underperforming Artifact Sets to give you more options when it comes to equipping your champions, whether you're a new player content with a limited collection of champions or a veteran looking for more. is looking for new strategies to improve your style of play. The changes are as follows:
Retaliation:
4 Set: 35% (instead of 25%) chance to Counterattack when hit.
Regeneration:
4 Set: Heals 15% (instead of 10%) each turn.
Toxic :
4 Set: 75% (instead of 50%) chance to place 2.5% a Poison debuff for 2 turns.
Reflex:
4 Set: 40% (down from 30%) chance to reduce random skill cooldown by 1 turn.
Avenger:
4 Set: 45% (instead of 30%) chance to Counterattack if you are hit by a critical hit. Has no penalty for damage.
Destruction :
4 Set: Decreases enemy MAX HP by 40% (instead of 30%) of damage inflicted.
Damn :
4 Set: 75% (instead of 50%) chance to place a 50% healing reduction debuff for 2 turns (instead of 1 turn).
Healing :
4 Set: 20% (instead of 10%) healing bonus.
Various
- Christmas decorations are coming soon.
- Faction stages are easier (already the case before the release of 3.0 so no change for the last 2 weeks.
To return to the other pages of the WIKI:
Thank you for this great job Alu! \o/