Hi friends !
On Tuesday, October 4, we plan to launch a new Champion – Maranix merge event.
Faction – Dark Elves
Rarity – Legendary
Type – Attack
Affinity – Strength

Maranix is a Champion that aims to be a force in PvP and PvE wave content. Additionally, her skills can make her viable for Hydra. His kit is greatly influenced by a recently improved Hex debuff.
With the A1, She attacks an enemy twice. If the target is under the effect of the Hex debuff, Maranix has a 50% chance of inflicting two additional hits. This chance works separately for each additional hit. So, if you're lucky enough, you can inflict up to 4 hits with the same damage multiplier.
With the help of the A2, Maranix attacks all enemies and inflicts DEF decreases and Hex debuffs on them. These two debuffs will be a great help against PvE waves, Arena teams, and Hydra, dealing additional damage.
Of course, if you don't want to build this Champion with Precision, you can focus on his damage build and pair him with another Hex Champion such as Mithrala Lifebane to place Hex instead of Maranix.

Using the A3, Maranix attacks all enemies and ignores Invincible and Shield buffs if targets are under the Hex debuff. This skill should be a good remedy against Fields with built-in Invincibility mechanics, Swift Parry, and Support Artifact Sets.
As a reward for killing an enemy with this skill, Maranix gains an Invincibility buff:
– for 1 turn, if it kills an enemy that has no Hex debuff;
– for 2 turns, if it kills an enemy under the effect of the Hex debuff.
Maranix's Passive Skill resets A3's cooldown if she kills an enemy under the effect of the Hex Debuff with one of her skills. So if you go through the A2-A3 cycle and kill an enemy under Hex debuff, you'll have another AoE attack ready to use.
Additionally, Maranix's ATK will be increased by 5% for each enemy under the effect of the Hex debuff.

REAPER'S DUE
Attack 1 enemy 2 times. Has a 50% chance to land up to 2 additional hits if the target is under the effect of a [Hex] debuff. The chance of placing each additional move is calculated individually per move.
Level 2 – Damage +5%.
Lvl. 3: Damage +5%.
Lvl. 4: Damage +5%.
Lv.5 Damage +5%.
EXCRUCIER (EXCRUCIATE)
Attack all enemies. Has a 75% chance of placing a [Hex] debuff and 60% of [Decrease DEF] debuff for 2 turns.
Lv.2 Damage +10%.
Lv.3 Damage +10%.
Level 4: chance of inflicting a Buff/Debuff +10%.
Level 5: chance of getting a Buff/Debuff +15%.
Lv.6 Cooling -1
INEXORABLE END
Attack all enemies. Ignores [Invincible] and [Shield] buffs if targets suffer a [Hex] debuff.
Places an [Invincible] buff on this Champion for 1 turn if this attack kills an enemy without a [Hex] debuff.
Lv.2 Chance of buff/debuff +10%.
Lvl. 3 Cooling -1
Lvl. 4 Cooling -1
DEATH COLLECTOR [P]
Resets the cooldown of the skill Inexorable End each time this Champion kills an enemy under a [Hex] debuff.
Increases this Champion's ATK by 5% for each enemy under a [Hex] debuff.







