RSL: Fusion of the new Champion “Maranix”

Hi friends !
On Tuesday, October 4, we plan to launch a new Champion – Maranix merge event.

Faction – Dark Elves
Rarity – Legendary
Type – Attack
Affinity – Strength

New Maranix Champion illustrated
Image taken from the Internet

Maranix is a Champion that aims to be a force in PvP and PvE wave content. Additionally, her skills can make her viable for Hydra. His kit is greatly influenced by a recently improved Hex debuff.

With the A1, she attacks an enemy 2 times. If the target is under the effect of the Hex debuff, Maranix has a 50% chance to inflict two extra hits. This chance works separately for each additional hit. So, if you're lucky enough, you can inflict up to 4 hits with the same damage multiplier.

With the help of A2Maranix attacks all enemies, and places DEF Decreases and Hex debuffs on them. These two debuffs will be a great help against PvE waves, Arena teams and Hydra to bring extra damage.

Of course, if you don't want to build this Champion with Precision, you can focus on its damage build and combine it with another Hex Field like Mithrala Fléaudevie to place Hex in place of Maranix.

Image illustration by Maranix
Maranix - Image made for the article

Using the A3Maranix attacks all enemies and ignores Invincible and Shield buffs if targets are on Hex debuff. This skill should be a good remedy against Champs with built-in Invincibility mechanisms, Swift Parry and Support Artifact Sets.
As a reward for killing an enemy with this skill, Maranix gains an Invincibility buff:
– for 1 turn, if it kills an enemy that has no Hex debuff;
– for 2 turns, if it kills an enemy under the effect of the Hex debuff.
Maranix's Passive Skill resets A3's cooldown if she kills an enemy under the effect of the Hex Debuff with one of her skills. So if you go through the A2-A3 cycle and kill an enemy under Hex debuff, you'll have another AoE attack ready to use.
Additionally, Maranix's ATK will be increased by 5% for each enemy under the effect of the Hex debuff.

Image illustration of Maranix in RSL
image taken from the Internet

REAPER'S DUE

Attack 1 enemy 2 times. Has a 50% chance of dealing up to 2 additional hits if the target is under the effect of a [Hex] debuff. The chance of placing each additional move is calculated individually per move.
Level 2 – Damage +5%.
Lvl. 3: Damage +5%.
Lvl. 4: Damage +5%.
Lv.5 Damage +5%.

EXCRUCIER (EXCRUCIATE)

Attack all enemies. Has a 75% chance of placing a [Hex] debuff and 60% of [Decrease DEF] debuff for 2 turns.
Lv.2 Damage +10%.
Lv.3 Damage +10%.
Level 4: chance of inflicting a Buff/Debuff +10%.
Level 5: chance of getting a Buff/Debuff +15%.
Lv.6 Cooling -1

INEXORABLE END

Attack all enemies. Ignores [Invincible] and [Shield] buffs if targets suffer a [Hex] debuff.
Places an [Invincible] buff on this Champion for 1 turn if this attack kills an enemy without a [Hex] debuff.
Lv.2 Chance of buff/debuff +10%.
Lvl. 3 Cooling -1
Lvl. 4 Cooling -1

DEATH COLLECTOR [P]

Resets the cooldown of the skill Inexorable End each time this Champion kills an enemy under a [Hex] debuff.
Increases this Champion's ATK by 5% for each enemy under a [Hex] debuff.

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