The Thanks to Raid Shadow Legends are passive bonuses unlocked by awakening your champions. This guide helps you choose the best grace based on your champion's rarity and the content you're aiming for: Arena, Dungeons, or boss.

It exists 5 types of grace: Light, Darkness, War, Chaos and Harmonie. Each grace has 6 levels Unlocked through Awakening: The more awakened your champion is, the more powerful their grace becomes.
It exists three rare examples of grace : Rare, Epic and Legendary. Your champion's rarity determines which blessings they have access to:
- The rare champions can receive only rare acts of mercy.
- The epic champions may have rare or epic graces.
- The legendary champions can choose any of them.
The table below summarizes the graces, categorized by type and rarity.
| Kind | Rare | Epic | Legendary |
|---|---|---|---|
| Light | ![]() ![]() |
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| Darkness | ![]() ![]() |
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| War | ![]() ![]() |
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| Chaos | ![]() ![]() |
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| Harmonie | ![]() ![]() |
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If you're not sure which grace to choose, check out the Tier List of Graces to compare the best options depending on the context: dungeons, the arena, or 1v62.
Here is my full video analysis of the New Harmonie Graces, to understand how they're changing the meta:
Explanatory video in French by Alucare, ideal complement to the page. View video (you can use YouTube's automatic translation)
Here are the icons of grace as they appear when you face an opponent in the arena:

Grace of light
The graces of light are among the most versatile in the game. They enhance the defense, the healing and survival of your champions, whether in the arena, in dungeons, or against a boss.
Indomitable Spirit

Maximum stat bonuses:
- DEF: +400
- PV: +1000
- RESIST: +50
- LIVES : +10
This buff gives you a chance to block debuffs [Stun], [Sleep] and [Fear] as soon as an enemy tries to place them on your champion.
- 1 ★: 5 % chance to block debuffs
- 2 ★: DEF +200 (+200 for Legendary units)
- 3 ★: 10 % chance to block debuffs
- 4 ★: HP +1,000, ATK +30 (+20 for Legendaries)
- 5 ★: 15 % chance to block debuffs
- 6 ★: 20 % chance to block debuffs, AGI +5 (+5 for Legendary items)
Soin miraculeux (Miracle Heal)

Maximum stat bonuses:
- PV: +6000
- RESIST: +50
- LIVES : +10
This grace provides an opportunity to restore a portion of the Destroyed traffic tickets as soon as a champion heals themselves or an ally. The amount restored is a percentage of the healing.
- 1 ★: 30 % a chance to restore lost HP, up to 5 % of the healing amount
- 2 ★: HP +1,500 (+3,500 for Legendary monsters)
- 3 ★: 50 % a chance to restore lost HP, up to 5 % of the healing amount
- 4 ★: HP +1,000, DEF +30 (+20 for Legendaries)
- 5 ★: 75 % a chance to restore lost HP, equal to 10 % of the healing amount
- 6 ★: 100 % Chance to restore lost HP, up to 15 % of healing; VIT +5 (+5 for Legendary items)
Iron Will

Maximum stat bonuses:
- DEF: +400
- PV: +1000
- RESIST: +50
- LIVES : +10
This buff reduces the damage your champion takes when enemy abilities are activated, or when enemies attack out of turn.
- 1 ★: Reduces damage taken from 5 %
- 2 ★: DEF +300 (+100 for Legendary cards)
- 3 ★: Reduces damage taken from 10 %
- 4 ★: HP +1,000, DEF +40 (+10 for Legendary Pokémon)
- 5 ★: Reduces damage taken from 18 %
- 6 ★: Reduces damage taken from 30 %, VIT +7 (+3 to Legendary items)
Heavencast

Maximum stat bonuses:
- ATQ: +500
- PV: +1000
- C. DEF: +25 %
- LIVES : +10
Debuffs applied by the default jurisdiction of your champion are unaware of a certain percentage of the RES of the target.
- 1 ★: ignore 5 % of the target's RÉS
- 2 ★: ATK +400 (+100 against Legendary cards)
- 3 ★: Ignore 10 % of the target's RÉS
- 4 ★: HP +1,000, Attack +20, % (+5 % for Legendary monsters)
- 5 ★: Ignore 20 % of the target's RÉS
- 6 ★: ignore 40 % of the target's RES, SPEED +7 (+3 for Legendaries)
Intimidating Presence

Maximum stat bonuses:
- DEF: +400
- PV: +1000
- RESIST: +50
- LIVES : +10
It strengthens the’Will have your team and weakens the enemy team. It's a very effective ability in arena. If multiple champions on your team have it, only one is activated. Similarly, if an ally has Commanding presence, only the intimidating presence works.
- 1 ★: Boosts your Aura by 2,5 %, weakens the enemy by 5 %
- 2 ★: DEF +400
- 3 ★: Boosts your Aura by 7,5 %, weakens the enemy by 10 %
- 4 ★: HP +1000, RESIST +50
- 5 ★: Boosts your Aura by 15 %, weakens the enemy by 20 %
- 6 ★: Boosts your Aura by 35 %, weakens the enemy by 20 %, AGI +10
Lightning Cage

Maximum stat bonuses:
- ATQ: +500
- PV: +1000
- C. DEF: +25 %
- LIVES : +10
As soon as an enemy receives a buff or its Lap Counter is filled, your champion gains a stack of’[Light Orb]. Each stack randomly protects one active buff from being removed, stolen, or transferred, and then disappears. The champion can stack a maximum of 3 batteries.
With 3 batteries, each hit deals Bonus Damage based on the target's MAX HP (this damage does not count as an additional hit), and then all stacks are removed.
- 1 ★: Gains 1 stack whenever an enemy receives a buff. Stacks have 50 % chance to protect a random buff. Bonus Damage of 2 % enemy MAX HP (1 % on a boss)
- 2 ★: ATK +500
- 3 ★: Gains a stack whenever an enemy receives a buff or its Turn Counter is filled
- 4 ★: HP +1,000, ATK +25, %
- 5 ★: The batteries have 75 % have a chance to protect a random buff, and restore HP lost equal to 10 % of the healing amount
- 6 ★: Bonus Damage of 5 % Enemy MAX HP (2.5 % on a boss), AGI +10
grace of darkness
The graces of darkness focus on crowd control, debuffs, and survivability. They are suitable for both offensive champions and tanks, depending on the grace chosen.
Dark Resolve

Maximum stat bonuses:
- PV: +6000
- RESIST: +50
- LIVES : +10
Dark Resolve gives your champion a chance to block a debuff [Freeze], [Taunt], or [Absolute Fear] as soon as an enemy attempts to target him. Cooldown of’1 turn.
- 1 ★: 5 % chance to block debuffs
- 2 ★: HP +1,500 (+3,500 for Legendary monsters)
- 3 ★: 10 % chance to block debuffs
- 4 ★: HP +1,000, DEF +30 (+20 for Legendaries)
- 5 ★: 15 % chance to block debuffs
- 6 ★: 20 % chance to block debuffs, AGI +5 (+5 for Legendary items)
Phantom Touch

Maximum stat bonuses:
- ATQ: +500
- PV: +1000
- C. DEF: +25 %
- LIVES : +10
Phantom Touch gives you a chance to inflict bonus damage with each attack. On a multi-target attack, only one enemy takes this damage. Cooldown of’1 turn. The bonus damage is proportional to the champion's ATK. At high Awakening levels, there is an additional chance to deal a second round of bonus damage.
- 1 ★: 20 % chance to deal bonus damage
- 2 ★: ATK +300 (+200 for Legendary cards)
- 3 ★: 40 % chance to deal bonus damage
- 4 ★: HP +1,000, Attack +15, % (+10 % for Legendary monsters)
- 5 ★: 100 % chance to deal bonus damage
- 6 ★: 35 % chance to deal a second round of bonus damage, AGI +5 (+5 for Legendary items)
Cruelty

Maximum stat bonuses:
- ATQ: +500
- PV: +1000
- C. DEF: +25 %
- LIVES : +10
As soon as this champion hits an enemy, Cruelty reduces DEF from the target until the end of the turn. Occurs once per hit. Even if multiple champions have this grace, the reduction never exceeds 40 % on a champion or 20 % on a boss.
- 1 ★: Reduces DEF by 1 % per hit (up to 10 % on champions, 5 % on boss)
- 2 ★: ATK +400 (+100 against Legendary cards)
- 3 ★: Reduces DEF by 1 % per hit (up to 20 % on champions, 10 % on boss)
- 4 ★: HP +1,000, Attack +20, % (+5 % for Legendary monsters)
- 5 ★: Reduces DEF by 2 % per hit (up to 30 % on champions, 15 % on boss)
- 6 ★: Reduces DEF by 4 % per keystroke (up to 40 % on champions, 20 % on boss), SPEED +7 (+3 on Legendaries)
Lethal Dose

Maximum stat bonuses:
- ATQ: +500
- PV: +1000
- PRE: +50
- LIVES : +10
Lethal Dose increases the [Poison] damage suffered by the enemies in arena. This is a formidable buff for Poisoner champions in PvP. At level 6, it also ignores 35 % from RÉS from each target when a [Poison] debuff is applied to an enemy.
- 1 ★: [Poison] damage taken +10 %
- 2 ★: ATK +400 (+100 against Legendary cards)
- 3 ★: [Poison] damage taken +25 %
- 4 ★: HP +1,000, ATK +40 (+10 for Legendaries)
- 5 ★: [Poison] damage taken +50 %
- 6 ★: ignore 35 % from RÉS for each target affected by [Poison] debuffs against enemy champions, AGI +7 (+3 against Legendary champions)
Temporal Chains

Maximum stat bonuses:
- DEF: +400
- PV: +1000
- PRE: +50
- LIVES : +10
Temporal Chains reduces the VIT for each enemy for every active buff it has. An excellent tool for controlling the pace in the arena. At high Awakening levels, as soon as an enemy receives a third active buff, the turn counters for all enemies are instantly reduced (cooldown of 4 laps).
- 1 ★: Enemy VIT -2 % by active buff (up to 6 %)
- 2 ★: DEF +400
- 3 ★: Enemy VIT -3 % by active buff (up to 9 %)
- 4 ★: HP +1,000, ATK +50
- 5 ★: Enemy VIT -5 % by active buff (up to 15 %)
- 6 ★: Reduces the turn counter of all enemies by 15 % When the third buff is active, AGI +10
Ward of the Fallen

Maximum stat bonuses:
- PV: +6000
- C. DEF: +25 %
- LIVES : +10
With Ward of the Fallen, your champion starts each turn with stacks of’[Bone Armor]. Each stack reduces the damage of a single attack and then disappears, with a maximum of 3 batteries simultaneous.
At high Awakening levels, it deals bonus damage to each enemy hit, proportional to ATQ and equal to the number of fallen allies. Each trigger adds a stack of [Bone Armor]. This damage does not apply through masteries, passive abilities, reflected damage, or the [Poison] or [HP Burn] debuffs.
- 1 ★: Starts the round with 1 battery [Bone Armor], damage reduction of 20 %
- 2 ★: HP +5,000
- 3 ★: Starts the round with 2 batteries [Bone Armor]
- 4 ★: HP +1,000, ATK +25, %
- 5 ★: Stacks of [Bone Armor] reduce damage taken from 30 %
- 6 ★: Starts the turn with 2 stacks of [Bone Armor], deals bonus damage on attack (adds 1 stack), AGI +10
grace of war
The The Blessings of War are designed for survivability and sustained damage. You'll find them mostly on your frontline champions, in dungeons, and when fighting the boss and their minions.
Hero Soul

Maximum stat bonuses:
- ATQ: +500
- PV: +1000
- C. DEF: +25 %
- LIVES : +10
Increases damage dealt to Boss and to their minions based on the number of enemies still alive. It is one of the most effective blessings for clearing waves.
- 1 ★: 0,5 % damage to each enemy
- 2 ★: ATK +300 (+200 for Legendary cards)
- 3 ★: 1 % damage to each enemy
- 4 ★: HP +1,000, Attack +15, % (+10 % for Legendary monsters)
- 5 ★: 1,5 % damage to each enemy
- 6 ★: 3 % damage per enemy, AGI +5 (+5 against Legendary enemies)
Faultless Defense

Maximum stat bonuses:
- PV: +6000
- RESIST. : +50
- LIVES : +10
This champion receives less damage with each subsequent hit from multi-hit skills. A real defensive asset against boss units that fire in bursts.
- 1 ★: 5 % damage reduction from melee attacks
- 2 ★: HP +1,500 (+3,500 for Legendary monsters)
- 3 ★: 10 % damage reduction from melee attacks
- 4 ★: HP +1,000, DEF +30 (+20 for Legendaries)
- 5 ★: 20 % damage reduction from melee attacks
- 6 ★: 35 % damage reduction per hit, VIT +5 (+5 for Legendary items)
Commanding Presence

Maximum stat bonuses:
- PV: +6000
- RESIST. : +50
- LIVES : +10
Strengthens the’Will have on your team. If multiple champions on the same team have this ability, only one of them activates it.
- 1 ★: Strengthens the Aura of 2,5 %
- 2 ★: HP +3,000 (+2,000 for Legendary monsters)
- 3 ★: Strengthens the Aura of 7,5 %
- 4 ★: HP +1,000, DEF +40 (+10 for Legendary Pokémon)
- 5 ★: Strengthens the Aura of 15 %
- 6 ★: Strengthens the Aura of 35 %, VIT +7 (+3 to Legendary items)
Chainbreaker

Maximum stat bonuses:
- DEF: +400
- PV: +1000
- PRE: +50
- LIVES : +10
At the start of this champion's turn, you have a chance to remove debuffs [Stun], [Freeze], [Sleep], [Taunt], [Fear], [Absolute Fear], or [Petrification]. Activates only if the champion is afflicted with one of these debuffs. Cooldown of 3 rounds.
At a high alert level, as soon as this champion is hit while under one of these debuffs, they have a chance to partially refill their Lap Counter (once per keystroke).
- 1 ★: 5 % chance to remove debuffs
- 2 ★: DEF +300 (+100 for Legendary cards)
- 3 ★: 10 % chance to remove debuffs
- 4 ★: HP +1,000, ATK +40 (+10 for Legendaries)
- 5 ★: 10 % chances of filling the 10 % Tour Counter when it is hit
- 6 ★: 15 % chance to remove debuffs, 25 % Chance to fill the 10 % Turn Meter when hit, VIT +7 (+3 for Legendaries)
Life Harvest

Maximum stat bonuses:
- PV: +6000
- RESIST: +50
- LIVES : +10
Destroys some of the MAX HP Enemies are revived as soon as they return to the battlefield. This is particularly effective against boss and champions who overuse resurrection. Starting at level 3, each revived enemy also partially fills the Lap Counter of this champion.
- 1 ★: destroyed 6 % the revived enemy's MAX HP
- 2 ★: HP +5,000
- 3 ★: destroyed 6 % MAX HP, fills 5 % on the Turn Counter
- 4 ★: HP +1000, RESIST +50
- 5 ★: destroyed 15 % MAX HP, fills 10 % on the Turn Counter
- 6 ★: destroyed 20 % MAX HP, fills 15 % on the Turn Counter, SPEED +10
Soul Reaper (Soul Reap)

Maximum stat bonuses:
- ATQ: +500
- PV: +1000
- C. DEF: +25 %
- LIVES : +10
When this champion hits a target and reduces its HP below a certain threshold, a reaper appears and deals additional damage equal to the target’s remaining HP. On an area-of-effect attack, each target that falls below the threshold receives its own Reaper. The Reaper ignores DEF, as well as all damage-reduction effects and buffs. At high Awakening levels, if the target survives, there is a chance to apply a debuff [Absolute Fear] is added for 1 turn.
- 1 ★: Target's HP threshold 4 %
- 2 ★: ATK +500
- 3 ★: Target's HP threshold 8 %
- 4 ★: HP +1,000, ATK +25, %
- 5 ★: Target's HP threshold 14 %, 50 % has a chance to apply [Absolute Fear] for 1 turn if the target survives
- 6 ★: Target's HP threshold 20 %, 50 % has a chance to apply [Absolute Fear] for 1 turn if the target survives; AGI +10
grace of chaos
The grace of chaos combines unpredictable and punitive effects, perfect for throwing your opponents off balance in both the arena and dungeons.
Emergency Heal

Maximum stat bonuses:
- PV: +10500
- ATQ: +900
This champion receives healing whenever a buff [Shield] placed on him is removed or broken by an enemy attack. The amount of healing is equal to a portion of his MAX HP.
- 1 ★: heals 3 % of its MAX HP
- 2 ★: ATK +450 (+450 against Legendary cards)
- 3 ★: heals 6 % of its MAX HP, DEF +300 (+450 for Legendary creatures)
- 4 ★: HP +1,000, Attack +23 % (+22 % for Legendary monsters)
- 5 ★: heals 9 % of its MAX stats: RES +40 (+50 for Legendaries), PRE +40 (+50 for Legendaries)
- 6 ★: heals 10 % of its MAX HP, SPEED +7 (+13 for Legendaries)
Survival Instinct

Maximum stat bonuses:
- PV: +6000
- C. DEF: +25 %
- LIVES : +10
Partially fills the Lap Counter from this champion as soon as a debuff is applied, spread, or transferred to him. The effect only occurs when’only once per enemy turn.
- 1 ★: Fills the Turn Meter 2 %
- 2 ★: HP +1,500 (+3,500 for Legendary monsters)
- 3 ★: Fills the Turn Meter 4 %
- 4 ★: HP +1,000, Attack +15, % (+10 % for Legendary monsters)
- 5 ★: Fills the Turn Meter 7 %
- 6 ★: Fills the Turn Meter 10 %, VIT +5 (+5 to Legendary items)
Crushing Rend

Maximum stat bonuses:
- ATQ: +500
- PV: +1000
- C. DEF: +25 %
- LIVES : +10
On each turn, a certain number of attacks ignore a percentage of the DÉF of the target. This percentage depends on the target's level. At level 6, each hit ignores DEF.
- 1 ★: The first attack of each round ignores DEF, 1 % ignored every 50 levels
- 2 ★: ATK +400 (+100 against Legendary cards)
- 3 ★: The first attack ignores DEF, 1 % ignored every 40 levels
- 4 ★: HP +1,000, Attack +20, % (+5 % for Legendary monsters)
- 5 ★: The first two attacks ignore DEF, 1 % ignored every 25 levels
- 6 ★: Each hit ignores DEF, 1 % ignored every 10 levels, VIT +7 (+3 to Legendary items)
Incinerate (Incinerate)

Maximum stat bonuses:
- DEF: +400
- PV: +1000
- PRE: +50
- LIVES : +10
Increases damage dealt by debuffs [HP Burn] placed by this champion in arena. At level 6, every time a [HP Burn] debuff deals damage to an enemy, its PV MAX units are destroyed the same amount (in the arena only).
- 1 ★: damage from [HP Burn] debuffs +10 %
- 2 ★: DEF +300 (+100 for Legendary cards)
- 3 ★: Damage from [HP Burn] debuffs +25 %
- 4 ★: HP +1,000, ATK +40 (+10 for Legendaries)
- 5 ★: Damage from [HP Burn] debuffs +50 %
- 6 ★: Damage from [HP Burn] debuffs +50 %, destroys the MAX HP of enemies affected by [HP Burn], AGI +7 (+3 for Legendary monsters)
Polymorph

Maximum stat bonuses:
- DEF: +400
- PV: +1000
- RESIST: +50
- LIVES : +10
Has a chance to place a debuff [Sheep] for 2 turns on enemy Champions as soon as they apply debuffs to that Champion or steal buffs from them. It is impossible to block or resist this debuff, or to apply it to a Boss.
As soon as a debuff [Sheep] expires or the Sheep is defeated, the affected Champion will return to battle with 50 % HP.
- 1★ 5 % chance to apply a [Sheep] debuff
- 2 ★ DEF +400
- 3 ★ 10 % chance to apply a [Sheep] debuff
- 4 ★ HP +1,000
- RESIST +50
- 5 ★ 15 % chance to apply a [Sheep] debuff
- 6 ★ 20 % chance to apply a [Sheep] debuff
- SPD +10
Sulfur (Brimstone)

Maximum stat bonuses:
- PV: +6000
- PRE: +50
- LIVES : +10
Whenever this Champion attacks, each hit has a chance to Apply a [Punishment] debuff for 2 turns.
Champions under the [Punishment] debuff will be struck by a meteor when they use an Active Skill. The meteor deals damage equal to 25 % of the affected Champion’s MAX HP and will also inflict damage equivalent to 5 % of their MAX HP to all other enemy Champions.
Only one [Punishment] debuff can be active per team at any given time. It cannot be removed, blocked, resisted, or transferred.
- 1 ★ 20 % chance to apply a [Punishment] debuff
- 2 ★ HP +5,000
- 3 ★ 40 % chance to apply a [Punishment] debuff
- 4 ★ HP +1,000
- PRE +50
- 5 ★ 70 % chance to apply a [Punishment] debuff
- 6 ★ 100 % chance to apply a [Punishment] debuff
- SPD +10
Grace harmony
Nourish

Maximum stat bonuses:
- PV: +10500
- ATQ: +900
This ability increases the healing provided by [Continuous Healing] buffs applied by this Champion. Each [Continuous Healing] buff applied by this Champion restores a portion of the target's lost MAX HP.
- 1 ★ Increases by 5 % The healing provided by [Continuous Healing] buffs. Restores MAX HP lost equal to 5 % of healing.
- 2 ★ ATK +450 (+450 against Legendary cards)
- 3 ★ Increases by 10 % The amount of healing provided by [Continuous Healing] buffs. Restores MAX HP equal to 10 % of the healing amount.
- DEF +300 (+450 for Legendary items)
- 4 ★ HP +1,000
- DEG C. +23 % (+22 % to Légendaires)
- 5 ★ Increases the healing provided by [Continuous Healing] buffs by 15 %. Restores MAX HP equal to 15 % of the healing amount.
- RES +40 (+50 for Legendary items)
- +40 (or +50 for Legendary items)
- 6 ★ Increases by 30 % The amount of healing provided by [Continuous Healing] buffs. Restores MAX HP equal to 30 % of healing.
- VIT +7 (+13 for Legendary items)
Nature's Bounty

Maximum stat bonuses:
- PV: +10,500
- ATQ: +900
Every time this Champion applies a debuff, it has a chance to apply a stronger version of that debuff (for example, a [RES Reduction] debuff of 50 % instead of 25 %).
Attention : This effect does not apply to debuffs applied by equipment sets.
- 1 ★ 15 % chance to apply a higher level of the debuff
- 2 ★ ATK +450 (+450 against Legendary cards)
- 3 ★ 30 % chance to apply a higher level of the debuff
- DEF +300 (+450 for Legendary items)
- 4 ★ HP +1,000
- DEG C. +23 % (+22 % to Légendaires)
- 5 ★ 45 % chance to apply a higher level of the debuff
- RES +40 (+50 for Legendary items)
- +40 (or +50 for Legendary items)
- 6 ★ 60 % chance to apply a higher level of the debuff
- VIT +7 (+13 for Legendary items)
Neutralize

Maximum stat bonuses:
- PV: +10500
- ATQ: +900
Has a chance to apply debuffs with weak hits when attacking enemies affected by the [Poison Cloud] buff.
- 1 ★ 10 % a chance to apply debuffs to weak attacks along with [Poison Cloud] buffs
- 2 ★ ATQ +600 (+300 against Legendary cards)
- 3 ★ 20 % a chance to apply debuffs to weak attacks along with [Poison Cloud] buffs
- DEF +450 (+300 for Legendary items)
- 4 ★ HP +1,000
- DEG C. +30 % (+15 % to Légendaires)
- 5 ★ 40 % a chance to apply debuffs to weak attacks along with [Poison Cloud] buffs
- RES +60 (+30 for Legendary items)
- +60 (plus 30 for Legendaries)
- 6 ★ 60 % a chance to apply debuffs to weak attacks along with [Poison Cloud] buffs
- VIT +10 (+10 to Legendary items)
Nature's Wrath

Maximum stat bonuses:
- PV: +10500
- ATQ: +900
Increases the damage dealt by this champion for each debuff it has successfully applied, except for debuffs applied by equipment sets.
- 1 ★ Increases the damage dealt by this Champion by 2 % for each debuff they successfully apply (up to 6 %)
- 2 ★ ATQ +600 (+300 against Legendary cards)
- 3 ★ Increases the damage dealt by this champion by 2 % for each debuff it successfully applies (up to 8 %)
- DEF +450 (+300 for Legendary items)
- 4 ★ HP +1,000
- DEG C. +30 % (+15 % for Legendaries)
- 5 ★ Increases the damage dealt by this Champion by 3 % for each debuff they successfully apply (up to 15 %)
- RES +60 (+30 for Legendary items)
- +60 (plus 30 for Legendaries)
- 6 ★ Increases the damage dealt by this champion by 5 % for each debuff he successfully applies (up to 30 %)
- VIT +10 (+10 to Legendary items)
Cracking Roots

Maximum stat bonuses:
- PV: +10500
- ATQ: +900
Increases the damage dealt by this champion to [Stone Skin] HP.
- 1 ★ Increases the damage dealt to [Stone Skin] HP by 20 %
- 2 ★ ATK +750 (+150 against Legendary cards)
- 3 ★ Increases the damage dealt to [Stone Skin] HP by 40 %
- DEF +600 (+150 against Legendary enemies)
- 4 ★ HP +1,000
- DEG C. +38 % (+7 % to Légendaires)
- 5 ★ Increases the damage dealt to [Stone Skin] HP by 60 %
- RES +75 (+15 to Legendaries)
- +75 (plus 15 for Legendary items)
- 6 ★ Increases the damage dealt to [Stone Skin] HP by 100 %
- VIT +15 (+5 to Legendary items)
Harmonic Impulse

Maximum stat bonuses:
- PV: +10500
- ATQ: +900
Fills this Champion's Turn Meter whenever they lose their turn due to a [Fear] or [Absolute Fear] debuff.
It also reduces the cooldown of the ability he was attempting to use when his turn is lost due to the [True Fear] debuff.
- 1 ★ Reduces the cooldown of the ability this champion was attempting to use by 1 turn. Fills 10 % from this champion's Lap Counter.
- 2 ★ ATK +750 (+150 against Legendary cards)
- 3 ★ Reduces the cooldown of the ability this champion was attempting to use by 1 turn. Fills 15 % from this champion's Lap Counter.
- DEF +600 (+150 against Legendary enemies)
- 4 ★ HP +1,000
- DEG C. +38 % (+7 % to Légendaires)
- 5 ★ Reduces the cooldown of the ability this champion was trying to use by 2 turns. Fills 25 % on this champion's Turn Meter.
- RES +75 (+15 to Legendaries)
- +75 (plus 15 for Legendary items)
- 6 ★ Resets the cooldown of the ability this champion was trying to use. Refills 50 % from this champion's Lap Counter.
- VIT +15 (+5 to Legendary items)
Now you know everything there is to know about the available graces in RAID: Shadow Legends!
And if you're looking for other helpful guides, feel free to check out our Tier list of Shadow Legends raid champions.



































Hello
I would like to know how to choose the right graces for my characters.
Hello, I work for Alucare, if you have a question don't hesitate to ask it on the Alucare discord: (link at the bottom of the site)