In this guide, I'll be presenting each Grace on RSL to understand their effects.
This article will be updated in depending on game updates.
There are three rarities of Grâce : Rare, Epic and Legendary.
As a reminder :
- The Rare Champions can only obtain Rare Graces.
- The Epic Champions can have Rare or Epic Graces.
- The Legendary Champions peuvent choisir n’importe lesquelles.
Chaque Grâce possède 6 Niveaux. Débloquer de nouveaux Niveaux est facile : Éveille simplement ton Champion. Plus le niveau d’Éveil de ton Champion est élevé, plus le niveau de ses Grâces le sera et plus ces Grâces deviendront puissantes.
There are currently 5 types of Grace on RAID: Shadow Legends:
- Light
- Darkness
- War
- Chaos
- Harmonie
Kind | Rare | Epic | Legendary |
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Light | ![]() ![]() |
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Darkness | ![]() ![]() |
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War | ![]() ![]() |
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Chaos | ![]() ![]() |
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Harmonie | ![]() ![]() |
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For those who also want the icons when typing in arena :
Grace of light
Indomitable spirit (Indomitable Spirit)
- DEF: +400
- PV: +1000
- RESIST: +50
- LIVES : +10
Has a chance to block all debuffs [Stun], [Sleep] and [Fear] as soon as an enemy tries to place them on this Champion.
1 ★ 5 % chance to block debuffs
2 ★ DEF +200 (+200 to Legendaries)
3 ★ 10 % chance to block debuffs
4 ★ HP +1000
PRE +30 (+20 to Legendaries)
5 ★ 15 % chance to block debuffs
6 ★ 20 % chance to block debuffs
SPD +5 (+5 to Legendaries)
Miraculous care (Miracle Heal)
- PV: +6000
- RESIST: +50
- LIVES : +10
Has a chance to restore a portion of destroyed HP as soon as a Champion heals himself or an ally. The amount of HP restored is equivalent to a percentage of the heal.
1 ★ 30 % chance to restore HP destroyed during a heal
Restores destroyed HP up to 5 % of healing
2 ★ HP +1500 (+3500 to Legendaries)
3 ★ 50% chance to restore HP destroyed during healing
Restores destroyed HP up to 5 % of healing
4 ★ HP +1000
RESIST +30 (+20 to Legendaries)
5 ★ 75 % chance to restore HP destroyed during healing
Restores destroyed HP up to 10 % of healing
6 ★ 100% chance to restore HP destroyed during healing
Restores destroyed HP up to 15 TP27T of healing
SPD +5 (+5 to Legendaries)
Iron Will (Iron Will)
- DEF: +400
- PV: +1000
- RESIST: +50
- LIVES : +10
Reduces damage received by this Champion from enemy skill activation by other skills or when enemies deal damage when it is not their turn.
1 ★ Reduces incoming damage by 5 %
2 ★ DEF +300 (+100 to Legendaries)
3 ★ Reduces incoming damage by 10 %
4 ★ HP +1000
RESIST+40 (+10 to Legendaries)
5 ★ Reduces incoming damage by 18 %
6 ★ Reduces incoming damage by 30 %
SPD +7 (+3 to Legendaries)
Celestial blow (Heavencast)
- ATQ: +500
- PV: +1000
- C. DEF: +25 %
- LIVES : +10
Debuffs placed by this Champion's default skill will ignore a percentage of the target's RES.
1 ★ Will ignore 5 % of the target's RES
2 ★ ATK +400 (+100 to Legendaries)
3 ★ Will ignore 10 % of the target's RES
4 ★ HP +1000
C.DEG +20 % (+5 % to Legendaries)
5 ★ Will ignore 20 % of the target's RES
6 ★ Will ignore 40 % of the target's RES
SPD +7 (+3 to Legendaries)
Intimidating presence (Intimidating Presence)
- DEF: +400
- PV: +1000
- RESIST: +50
- LIVES : +10
Strengthens your team's Aura and weakens the enemy team's Aura.
If multiple Champions on the same team have Intimidating Presence, only one will work. If Champions on the same team have the Intimidating Presence and Imposing Presence Graces, only the Intimidating Presence will work.
1 ★ Boost your team's Aura by 2.5 %
Weakens enemy team's Aura by 5 %
2 ★ DEF +400
3 ★ Boost your team's Aura by 7.5 %
Weakens enemy team's Aura by 10 %
4 ★ HP +1000
RESIST +50
5 ★ Boost your team's Aura by 15 %
Weakens enemy team's Aura by 20 %
6 ★ Boost your team's Aura by 35 %
Weakens enemy team's Aura by 20 %
SPD +10
Light cage (Lightning Cage)
- ATQ: +500
- PV: +1000
- C. DEF: +25 %
- LIVES : +10
As soon as an enemy receives a buff or their Turn Meter is full, place a stack of[Light Orb] on this Champion.
When a stack of[Light Orb] is activated, it randomly protects another active buff from being removed, stolen, or transferred. After activation, the Glowing Orb stack disappears. A Champion can have a maximum of 3 stacks of[Light Orb] at the same time.
As soon as a Champion with 3 stacks of[Light Orb] hits enemy targets, dealing Bonus Damage based on their MAX HP. Bonus Damage can occur with each hit of a Skill, but does not count as an additional hit. After Bonus Damage is applied, all stacks of[Light Orb] active are removed from this Champion.
luminous orb
1 ★ Gagne 1 pile d’[Light Orb] as soon as an enemy receives a buff
Stacks of Light Orbs have a 50% chance to protect a random buff from being stolen, removed, or transferred
The Bonus Damage inflicted by each stack of[Light Orb] are equivalent to 2 % of the MAX HP of enemy Champions or 1 % of the MAX HP of a Boss
2 ★ ATK +500
3 ★ Earn a pile of[Light Orb] as soon as an enemy receives a Buff or their Turn meter is full
4 ★ HP + 1000
C.DEG+25 %
5 ★ stacks of[Light Orb] 75 % chance to protect a random buff from being stolen, removed, or transferred
Restores destroyed HP up to 10 % of healing
6 ★ The Bonus Damage inflicted by each stack of[Light Orb] are equivalent to 5 % of the MAX HP of enemy Champions or 2.5 % of the MAX HP of a Boss
SPD +10
grace of darkness
Dark Determination (Dark Resolve)
- PV: +6000
- RESIST: +50
- LIVES: +10
Has a chance to block a debuff [Freeze], [Provocation] and [Absolute Fear] as soon as an enemy tries to place them on this Champion. (1 turn cooldown)
1 ★ 5 % chance to block debuffs
2 ★ HP +1500 (+3500 to Legendaries)
3 ★ 10 % chance to block debuffs
4 ★ HP +1000
RESIST +30 (+20 to Legendaries)
5 ★ 15 % chance to block debuffs
6 ★ 20 % chance to block debuffs
SPD +5 (+5 to Legendaries)
Phantom touch (Phantom Touch)
- ATQ: +500
- PV: +1000
- C. DEF: +25 %
- LIVES : +10
Has a chance to inflict Bonus Damage on an enemy whenever this Champion hits enemy targets. When hitting multiple targets at the same time, only one Champion will receive Bonus Damage. (1 turn cooldown)
The Bonus Damage is proportional to the ATK of this Champion.
High Awakening Bonus
Has a chance to deal a second round of Bonus Damage.
1 ★ 20 % chance to deal Bonus Damage
2 ★ ATK +300 (+200 to Legendaries)
3 ★ 40 % chance to deal Bonus Damage
4 ★ HP +1000
C.DEG +15 % (+10 % to Legendaries)
5 ★ 100 % chance to deal Bonus Damage
6 ★ 35 % chance to deal a second round of Bonus Damage
SPD +5 (+5 to Legendaries)
Cruelty (Cruelty)
- ATQ: +500
- PV: +1000
- C. DEF: +25 %
- LIVES : +10
As soon as this Champion hits an enemy, reduces the latter's DEF until the end of the Turn. Occurs once per hit.
If several Champions have this Grace, still cannot reduce the DEF of the same Champion by more than 40 % nor reduce the DEF of a Boss by more than 20 %.
1 ★ Reduces target's DEF by 1 % per hit (up to 10 % for Champions; 5 % for Bosses)
2 ★ ATK +400 (+100 to Legendaries)
3 ★ Reduces target's DEF by 1 % per hit (up to 20 % for Champions; 10 % for Bosses)
4 ★ HP +1000
C.DEG +20 % (+5 % to Legendaries)
5 ★ Reduces target's DEF by 2 % per hit (up to 30 % for Champions; 15 % for Bosses)
6 ★ Reduces target's DEF by 4 % per hit (up to 40 % for Champions; 20 % for Bosses)
SPD +7 (+3 to Legendaries)
Lethal dose (Lethal Dose)
- ATQ: +500
- PV: +1000
- PRE: +50
- LIVES : +10
Increases damage enemies receive from debuffs [Poison] placed by this Champion in the Arena.
High Awakening Bonus
Will ignore 35 % of each target's RES when debuffs [Poison] are placed on enemy Champions in the Arena.
1 ★ Increases the damage enemies receive from debuffs by 10 % [Poison]
2 ★ ATK +400 (+100 to Legendaries)
3 ★ Increases the damage enemies receive from debuffs by 25 % [Poison]
4 ★ HP +1000
PRE +40 (+10 to Legendaries)
5 ★ Increases the damage enemies receive from debuffs by 50 % [Poison]
6 ★ Will ignore 35 % of each target's RES when [Poison] debuffs are placed on enemy Champions
SPD +7 (+3 to Legendaries)
Time chains (Temporal Chains)
- DEF: +400
- PV: +1000
- PRE: +50
- LIVES : +10
Reduces each enemy's SPD for each active buff they have.
High Awakening Bonus
When an enemy receives a third active buff, instantly reduces all enemies' Turn Counters by a certain amount. (Cooldown of 4 turns).
1 ★ Reduces enemy's SPD by 2 % for each active buff (up to 6 %)
2 ★ DEF +400
3 ★ Reduces enemy's SPD by 3 % for each active buff (up to 9 %)
4 ★ HP + 1000
PRE +50
5 ★ Reduces enemy's SPD by 5 % for each active buff (up to 15 %)
6 ★ Instantly reduces the Turn Counter of all enemies by 15 % as soon as an enemy receives a third active buff
SPD +10
Pupils of the Fallen (Ward of the Fallen)
- PV: +6000
- C. DEF: +25 %
- LIVES : +10
Starts each turn with a certain number of stacks of[Bone Armor]. Each pile of[Bone Armor] reduces the damage inflicted on the recipient by a single strike, then disappears. A Champion can have a maximum of 3 stacks of[Bone Armor] at the same time.
High Awakening Bonus
Deals Bonus Damage to each enemy hit by this Champion. The number of times Bonus Damage is dealt to each enemy target is equal to the number of dead allies. The Bonus Damage is proportional to the ATK of this Champion. Add a stack of[Bone Armor] each time Bonus Damage is inflicted.
Bonus Damage will not be dealt when enemies take damage from Masteries, Passives, Reflected Damage, and Debuffs [Poison] Where [HP Burn].
Armure d’os
1 ★ Start the Turn with 1 stack of[Bone Armor]. stacks of[Bone Armor] reduce incoming damage by 20 %
2 ★ HP +5000
3 ★ Start the Turn with 2 stacks of[Bone Armor]
4 ★ HP +1000
C.DEG +25 %
5 ★ stacks of[Bone Armor] reduce incoming damage by 30 %
6 ★ Start the Turn with 2 stacks of[Bone Armor]
Inflicts Bonus Damage when attacked, adding 1 stack of[Bone Armor]
SPD +10
grace of war
Hero's soul (Hero Soul)
- ATQ: +500
- PV: +1000
- C. DEF: +25 %
- LIVES : +10
Increases damage dealt to Bosses and their minions based on the number of enemies alive.
1 ★ 0.5 % damage for each enemy
2 ★ ATK +300 (+200 to Legendaries)
3 ★ 1 % damage for each enemy
4 ★ HP +1000
C. DMG +15 % (+10 % to Legendaries)
5 ★ 1.5 % damage for each enemy
6 ★ 3 % damage for each enemy
SPD +5 (+5 to Legendaries)
Impeccable defense (Faultless Defense)
- PV: +6000
- RESIST. : +50
- LIVES : +10
This Champion will receive less damage from each subsequent hit of multi-hit skills. The amount of damage reduction increases with each additional hit.
1 ★ 5 % damage reduction per hit
2 ★ HP +1500 (+3500 to Legendaries)
3 ★ 10 % damage reduction per hit
4 ★ HP +1000
RESIST +30 (+20 to Legendaries)
5 ★ 20 % damage reduction per hit
6 ★ 35 % damage reduction per hit
SPD +5 (+5 to Legendaries)
Imposing presence (Commanding Presence)
- PV: +6000
- RESIST. : 50
- LIVES : +10
Strengthen your team's Aura.
If multiple Champions on the same team have Towering Presence, only one will work. If Champions on the same team have the Intimidating Presence and Imposing Presence Graces, only the Intimidating Presence will work.
1 ★ Boost your team's Aura by 2.5 %
2 ★ HP +3000 (+2000 to Legendaries)
3 ★ Boost your team's Aura by 7.5 %
4 ★ HP +1000
RESIST +40 (+10 to Legendaries)
5 ★ Boost your team's Aura by 15 %
6 ★ Boost your team's Aura by 35 %
SPD +7 (+3 to Legendaries)
Chain breaker (Chainbreaker)
- DEF: +400
- PV: +1000
- PRE: +50
- LIVES : +10
At the start of this Champion's turn, has a chance to remove debuffs [Stun], [Freeze], [Sleep], [Provocation], [Fear], [Absolute Fear] Where [Petrification] placed on this Champion. Only activates when this Champion is afflicted with one of his debuffs. (3 turns cooldown)
High Awakening Bonus
As soon as this Champion is struck by an enemy while he is afflicted with one of the debuffs mentioned above, has a chance to partially fill the Turn Meter of this Champion. Occurs once per hit.
1 ★ 5 % chance to remove debuffs
2 ★ DEF +300 (+100 to Legendaries)
3 ★ 10 % chance to remove debuffs
4 ★ HP +1000
PRE +40 (+10 to Legendaries)
5 ★ Has a 10 % chance to fill this Champion's Turn Meter with 10 % when hit
6 ★ 15 % chance to remove debuffs
Has a 25 % chance to fill this Champion's Turn Meter by 10 % when hit
SPD +7 (+3 to Legendaries)
Harvest of life (Life Harvest)
- PV: +6000
- RESIST: +50
- LIVES: +10
Destroys a portion of the MAX HP of revived enemies as soon as they are revived.
Mid-Awakening Bonus
As soon as enemies are revived, partially fills this Champion's Turn Meter for each revived enemy.
1 ★ Destroys enemy's max HP by 6 %
2 ★ HP +5000
3 ★ Destroys enemy's max HP by 6 %
Fills 5 % of this Champion's Turn Meter
4 ★ HP +1000
RESIST +50
5 ★ Destroys enemy's max HP by 15 %
Fills 10 % of this Champion's Turn Meter
6 ★ Destroys enemy's max HP by 20 %
Fills 15 % of this Champion's Turn Meter
SPD +10
Mow-sheep (Soul Reap)
- ATQ: +500
- PV: +1000
- C. DEF: +25 %
- LIVES : +10
Lorsque ce Champion frappe une cible ennemie et réduit ses PV jusqu’à un certain seuil, une Faucheuse apparaît et inflige des dégâts supplémentaires équivalents aux PV restants de la cible.
For area attacks, each target whose HP is reduced to the threshold during the attack will be visited by a Reaper.
The Reaper will ignore DEF, as well as damage reduction skills, effects, and buffs.
High Awakening Bonus
If the target survives, has a chance to place a debuff [Absolute Fear] for 1 turn.
Absolute Fear
1 ★ Target HP Threshold: 4 %
2 ★ ATK +500
3 ★ Target HP Threshold: 8 %
4 ★ HP +1000
C.DEG +25 %
5 ★ Target HP Threshold: 14 %
Has 50 % chance to place a debuff [Absolute Fear] for 1 turn if the target survives the Grim Reaper.
6 ★ Target HP Threshold: 20 %
Has 50 % chance to place a debuff [Absolute Fear] for 1 turn if the target survives the Grim Reaper.
SPD +10
grace of chaos
Soin d’urgence (Emergency Heal)
- PV: +10500
- ATQ: +900
Ce Champion recevra un soin dès qu’un buff [Shield] placed on him will be removed or broken by an enemy attack. The value of the healing is equal to a portion of the champion's MAX HP.
1 ★ Treats 3 % of its MAX PV
2 ★ ATQ +450 (+450 to Legendaries)
3 ★ Treats 6 % of its MAX PV
DEF +300 (+450 to Legendaries)
4 ★ HP +1000
DEG. C +23 % (+22 % to Légendaires)
5 ★ Treats 9 % of its MAX PV
RES +40 (+50 to Legendaries)
PRE +40 (+50 to Legendaries)
6 ★ Treats 10 % of its MAX PV
SPD +7 (+13 to Legendaries)
Survival instinct (Survival Insinct)
- PV: +6000
- C. DEF: +25 %
- LIVES : +10
Partially fills this Champion's Turn Meter as soon as you place, spread or transfer a debuff on him. Only occurs once per enemy turn.
1 ★ Fills this Champion's Turn Meter with 2 %
2 ★ HP +1500 (+3500 to Legendaries)
3 ★ Fills this Champion's Turn Meter with 4 %
4 ★ HP +1000
C.DEG+15 % (+10 % to Legendaries)
5 ★ Fills this Champion's Lap Meter with 7 %
6 ★ Fills this Champion's Turn Meter with 10 %
SPD +5 (+5 to Legendaries)
Crushing tear (Crushing Rend)
- ATQ: +500
- PV: +1000
- C. DEF: +25 %
- LIVES : +10
During each Round, a number of this Champion's strikes will ignore a percentage of the target's DEF. The percentage of DEF ignored depends on the target's Level.
High Awakening Bonus
Each hit dealt by this Champion will ignore a percentage of the target's DEF.
1 ★ The first strike of each Tower will ignore a percentage of the target's DEF
Will ignore 1 TP27T of DEF every 50 Levels
2 ★ ATK +400 (+100 to Legendaries)
3 ★ The first strike of each Tower will ignore a percentage of the target's DEF
Will ignore 1 TP27T of DEF every 40 Levels
4 ★ HP +1000
C.DEG +20 % (+5 % to Legendaries)
5 ★ The first two strikes of each Round will ignore a percentage of the target's DEF
Ignore 1 TP27T of DEF every 25 Levels
6 ★ Each strike will ignore a percentage of the target's DEF
Will ignore 1 TP27T of DEF every 10 Levels
SPD +7 (+3 to Legendaries)
Incinerate (Incinerate)
- DEF: +400
- PV: +1000
- PRE: +50
- LIVES : +10
Increases damage dealt by debuffs [HP Burn] placed by this Champion in the Arena.
High Awakening Bonus
As soon as a Debuff [HP Burn] placed by this Champion deals damage to an enemy, their MAX HP will also be destroyed by the same amount. Only works in Arena battles.
1 ★ Increases damage from debuffs [HP Burn] of 10 %
2 ★ DEF +300 (+100 to Legendaries)
3 ★ Increases damage from debuffs [HP Burn] of 25 %
4 ★ HP +1000
PRE +40 (+10 to Legendaries)
5 ★ Increases damage from debuffs [HP Burn] of 50 %
6 ★ Increases damage from debuffs [HP Burn] of 50 %
Destroys enemies' MAX HP when they take damage from debuffs [HP Burn]
SPD +7 (+3 to Legendaries)
Polymorphic (Polymorph)
- DEF: +400
- PV: +1000
- RESIST: +50
- LIVES : +10
Has a chance to place a debuff [Sheep] for 2 turns on enemy Champions as soon as they place debuffs on this Champion or steal buffs from it. It is impossible to block or resist this debuff, and place it on a Boss.
As soon as a debuff [Sheep] expires or the Sheep is defeated, the affected Champion will return to battle with 50 % HP.
Sheep
1 ★ 5 % chance to place a debuff [Sheep]
2 ★ DEF +400
3 ★ 10 % chance to place a debuff [Sheep]
4 ★ HP +1000
RESIST +50
5 ★ 15 % chance to place a debuff [Sheep]
6 ★ 20 % chance to place a debuff [Sheep]
SPD +10
Sulphur (Brimstone)
- PV: +6000
- PRE: +50
- LIVES : +10
As soon as this Champion attacks, each hit has a chance to place a debuff [Punishment] for 2 rounds
Debuffed Champions [Punishment] will be hit by a meteor when using an Active Skill. The meteor deals damage equal to 25 % of the affected Champion's MAX HP and will also deal damage equal to 5 % of their MAX HP to all other enemy Champions.
A single debuff [Punishment] can be active per team at any time. It is impossible to withdraw it, block it, resist it or transfer it.
Punishment
1 ★ 20 % chance to place a debuff [Punishment]
2 ★ HP +5000
3 ★ 40 % chance to place a debuff [Punishment]
4 ★ HP +1000
PRE +50
5 ★ 70 % chance to place a debuff [Punishment]
6 ★ 100 % chance to place a debuff [Punishment]
SPD +10
Grace harmony
Feed (Nourish)
- PV: +10500
- ATQ: +900
This grace increases the value of care granted by [Continuing Care] placed by this Champion. Each [Continuing Care] placed by this Champion restores part of the target's destroyed MAX HP.
1 ★ Increases the healing value of buffs by 5 % [Continuing Care]. Restores destroyed MAX HP equal to 5 % of healing.
2 ★ ATQ +450 (+450 to Legendaries)
3 ★ Increases the healing value of buffs by 10 % [Continuing Care]. Restores destroyed MAX HP equal to 10 % of healing.
DEF +300 (+450 to Legendaries)
4 ★ HP +1000
DÉG C. +23 % (+22 % to Légendaires)
5 ★ Increases the healing value of buffs by 15 % [Continuing Care]. Restores destroyed MAX HP equal to 15 % of healing.
RES +40 (+50 to Legendaries)
PRE +40 (+50 to Legendaries)
6 ★ Increases the healing value of buffs by 30 % [Continuing Care]. Restores destroyed MAX HP equal to 30 % of healing.
SPD +7 (+13 to Legendaries)
Nature's bounty (Nature’s Bounty)
- PV: +10500
- ATQ: +900
Each time this Champion applies a debuff, he has a chance to place a higher version of that debuff (for example, a debuff of [RES decrease]. 50 % instead of 25 %).
Attention : cet effet ne s’applique pas aux débuffs placés par les ensembles d’équipements.
1 ★ 15 % chance of placing a superior version of the debuff
2 ★ ATQ +450 (+450 to Legendaries)
3 ★ 30 % chance of placing a superior version of the debuff
DEF +300 (+450 to Legendaries)
4 ★ HP +1000
DÉG C. +23 % (+22 % to Légendaires)
5 ★ 45 % chance of placing a superior version of the debuff
RES +40 (+50 to Legendaries)
PRE +40 (+50 to Legendaries)
6 ★ 60 % chance of placing a superior version of the debuff
SPD +7 (+13 to Legendaries)
Neutralize (Neutralize)
- PV: +10500
- ATQ: +900
Has a chance to place debuffs with weak moves when attacking enemies with buffs [Poison Cloud].
1 ★ 10 % chance to place debuffs under weak moves with buffs [Poison Cloud]
2 ★ ATQ +600 (+300 to Legendaries)
3 ★ 20 % chance to place debuffs under weak moves with buffs [Poison Cloud]
DEF +450 (+300 to Legendaries)
4 ★ HP +1000
DÉG C. +30 % (+15 % to Légendaires)
5 ★ 40 % chance to place debuffs under weak moves with buffs [Poison Cloud]
RES +60 (+30 to Legendaries)
PRE +60 (+30 to Legendaries)
6 ★ 60 % chance to place debuffs under weak moves with buffs [Poison Cloud]
SPD +10 (+10 to Legendaries)
Nature's wrath (Nature’s Wrath)
- PV: +10500
- ATQ: +900
Augmente les dégâts infligés par ce Champion pour chaque débuff qu’il a réussi à placer, sauf les débuffs placés par les ensembles d’équipement.
1 ★ Augmente les dégâts infligés par ce Champion de 2 % pour chaque débuff qu’il place avec succès (jusqu’à 6 %)
2 ★ ATQ +600 (+300 to Legendaries)
3 ★ Augmente les dégâts infligés par ce Champion de 2 % pour chaque débuff qu’il place avec succès (jusqu’à 8 %)
DEF +450 (+300 to Legendaries)
4 ★ HP +1000
DÉG C. +30 % (+15 % to Légendaires)
5 ★ Augmente les dégâts infligés par ce Champion de 3 % pour chaque débuff qu’il place avec succès (jusqu’à 15 %)
RES +60 (+30 to Legendaries)
PRE +60 (+30 to Legendaries)
6 ★ Augmente les dégâts infligés par ce Champion de 5 % pour chaque débuff qu’il place avec succès (jusqu’à 30 %)
SPD +10 (+10 to Legendaries)
Cracked roots (Cracking Roots)
- PV: +10500
- ATQ: +900
Increases the damage inflicted by this Champion to HP by [Stone Skin].
1 ★ Increases HP damage by [Stone Skin] of 20 %
2 ★ ATQ +750 (+150 to Legendaries)
3 ★ Increases HP damage by [Stone Skin] of 40 %
DEF +600 (+150 to Legendaries)
4 ★ HP +1000
DÉG C. +38 % (+7 % to Légendaires)
5 ★ Increases HP damage by [Stone Skin] of 60 %
RES +75 (+15 to Legendaries)
PRE +75 (+15 to Legendaries)
6 ★ Increases HP damage by [Stone Skin] of 100 %
VIT +15 (+5 to Legendaries)
Harmonic pulse (Harmonic Impulse)
- PV: +10500
- ATQ: +900
Remplit le Compteur de Tour de ce Champion dès qu’il perd son tour à cause d’un débuff [Fear] Where [Absolute Fear].
Réduit également le temps de recharge de la compétence qu’il tentait d’utiliser lorsque son tour est perdu à cause du débuff de [True Fear].
1 ★ Réduit d’1 tour le temps de recharge de la compétence que ce Champion tentait d’utiliser. Remplit 10 % du Compteur de Tour de ce Champion.
2 ★ ATQ +750 (+150 to Legendaries)
3 ★ Réduit d’1 tour le temps de recharge de la compétence que ce Champion tentait d’utiliser. Remplit 15 % du Compteur de Tour de ce Champion.
DEF +600 (+150 to Legendaries)
4 ★ HP +1000
DÉG C. +38 % (+7 % to Légendaires)
5 ★ Réduit de 2 tour le temps de recharge de la compétence que ce Champion tentait d’utiliser. Remplit 25 % du Compteur de Tour de ce Champion.
RES +75 (+15 to Legendaries)
PRE +75 (+15 to Legendaries)
6 ★ Réinitialise le temps de recharge de la compétence que ce Champion tentait d’utiliser. Fills 50 % of this Champion's Turn Counter.
VIT +15 (+5 to Legendaries)
Now you know all about the graces available in RAID: Shadow Legends!
Si vous ne savez pas quelle grâce utilisée, n’hésitez pas à consulter ma tier list sur le sujet.
Hello
J’aimerai savoir comment bien choisir les grâces de mes personnages ?
Hello, I work for Alucare, if you have a question don't hesitate to ask it on the Alucare discord: (link at the bottom of the site)