As you can already expect, you will face different kinds of enemies in the new Harry Potter game. Indeed, Hogwarts Legacy has a total of 67 enemies to face. We will see them one by one in this tutorial so that you can have the right strategy to adopt for each of them.
If you have any questions about the game, come ask them and discuss the game on our discord server:
All enemies to fight in Hogwarts Legacy
Here is the list of enemies you will face outside the castle and their specificities:
Ailsa Travers
Alisa Travers is a committed Ashwinder, and one of Victor Rookwood's staunchest allies, also a very close friend of Victor Rookwood, so much so that she helped him make a name for himself in Hogsmeade.
The shadow of death
Shadows of Death are creatures that know no bounds, and yield only to the effects of a certain wand.
Stoneback Dugbog
These are creatures that can hide in their hiding place so as not to be detected, and to easily attack their prey. You can detect them by saying the Revelio spell. After an attack, these beasts are vulnerable to Force spells that knock them over or push them in various directions.
When this beast's mouth is wide open, the Levioso spell can be used on its luscious tongue to make it levitate.
Great-spined Dugbog
Much like Stoneback Dugbogs, Large Thorn Dugbogs can stay in their camouflage waiting for their prey to close in to easily attack them. You can also use the Revelio spell to find them. After an attack, these beasts are vulnerable to Force spells that knock them over or push them in various directions.
When this beast's mouth is wide open, the Levioso spell can be used on its luscious tongue to make it levitate.
cottongrass dugbog
Also like previous Dugbogs, they blend into the background to avoid detection until their prey is close enough to attack. You can also use the Revelio spell to find them. After an attack, these beasts are vulnerable to Force spells that knock them over or push them in various directions.
When this beast's mouth is wide open, the Levioso spell can be used on its luscious tongue to make it levitate.
Unleashed Dugbog
Unbeknownst to the villagers who trapped him, this Dugbog had been corrupted by some sort of magic.
Gwendolyn Zhou
Blackmailed Gwendolyn Zhou was a reluctant Ashwinder informant within the Ministry of Magic. After being outed and fired, Gwendolyn was forced to join Rookwood to protect and support her family.
Storm Thorne
Clinical and cruel, Tempeste Thorne trapped and butchered beasts for profit long before she left Hogwarts. She was one of the first to join Rookwood's criminal empire. Under his watch, poachers have gone from being scramblers to solid businesses.
Iona Morgan
After graduating from Hogwarts, Iona Morgan was cast out by her emotionally abusive family. She turned to her old school friends and found a new family and a new home in the pack of poachers.
Silvanus Selwyn
Born into a life of privilege but not early enough to inherit it, Silvanus Selwyn was known for his lavish and extravagant lifestyle. It was said that he was ready to do anything to destroy the good reputation of his distinguished family. Silvanus was the one who opened the doors to influential people for Rookwood.
Dunstan Trinity
A proficient pickpocket, Dunstan has always enjoyed the art of theft. In fact, it was his light touch that led him to a friendless existence at Hogwarts.
Catrin Haggarty
Separated from her brother Pádraic, a local shopkeeper, Catrin Haggarty turned to a life of petty theft and schemes years ago. It was only recently that she gave up petty scams in an attempt to make a bigger fortune with the Ashwinders.
Ashwinder Duelist
Among the fastest agents in Rookwood, these witches will surprise their opponents with back-to-back attacks. Their powerful Curse of Reduction cannot be blocked by Shield Charms, but interrupting it with a Separation Charm will cause them to spin out of control and strike a member of their own warband.
Ashwinder Scout
These unscrupulous wizards have not mastered Shield Charms, so they are vulnerable to all kinds of attacks.
Assassin Ashwinder
Among the most evil witches, these covert members of the Rookwood Organization have spent years turning the peaceful dead into an army of their own Inferi.
They can summon Inferi to carry out their orders at any time, often surprising their enemies when the animated corpses emerge. Best to prevent them from summoning their Inferi, but if all else fails, the fire will defeat the undead. If you interrupt their curse of reducer with a banishment charm, they will lose control of their spell and hit a member of their own warband.
Ranger Ashwinder
These witches have mastered the Full Body-Bind Curse in order to capture and terrorize their victims. As they prefer to avoid the thick of a battle, bringing them closer with Accio is an effective way to disrupt their plans. A stun spell is often enough to render them completely unconscious, but it takes intelligence and skill to successfully cast it on them.
Private Ashwinder
These wizards are good at deflecting single attacks, so you must first break their shield charms to defeat them. While they are warming up their Expulso curse, levitating them with Levioso will cause them to lose control of the spell and hit a member of their own gang.
Executioner Ashwinder
These wizards have mastered the ability to create localized lightning to strike their opponents. By disarming them with Expelliarmus as they are about to cast their lightning spell, they will lose control of the spell with self-destructing effects. Slowing down these wizards with Arresto Momentum while they conjure up lightning will cause the lightning to continue to strike for longer, throwing enemies into lightning with shocking results.
Duelist Poacher
Among the fastest agents in Rookwood, these witches will surprise their opponents with consecutive attacks.
Their powerful curse of reduction cannot be blocked by shield charms, but interrupting this cast with a separation charm will cause them to spin out of control and strike a member of their own warband.
Poacher Tracker
These unscrupulous wizards have not mastered Shield Charms, so they are vulnerable to all kinds of attacks. Pay attention to their counterattacks; they can catch you off guard by casting spells while recovering from a fall.
Poacher Animagus
Some poachers in the Rookwood organization have become Animagus who can transform into the same animal: a voracious wolf. While in Animagus form, they must be weakened and forced back into human form before they can be properly defeated. The transformation spell, however, can catch them off guard and bring them back in an instant.
By interrupting their reducing cause with a banishment charm, they will lose control of their spell and hit a member of their own warband.
Poacher Executioner
These wizards have mastered the ability to conjure huge columns of fire to incinerate threats, but they are as dangerous to their own gang as they are to their opponents. By disarming them with Expelliarmus as they are about to cast their fire spell, they will lose control of the spell with self-destructing effects. Slowing down these wizards with Arresto Momentum while they conjure the fire will keep the fire raging longer, giving you the opportunity to launch your enemies into the fire with devastating results.
Poacher Prowler
These wizards have mastered the levitation spell as a means of catching the beasts they hunt. They use it skillfully in duels and battles against anyone who tries to stop them. As they prefer to avoid the thick of a battle, luring them close with Accio is an effective way to disrupt their plans. A stun spell is often enough to render them completely unconscious, but it takes intelligence and skill to successfully cast it on them.
Poacher Tracker
These wizards are good at deflecting single attacks, so you must first break their shield charms to defeat them. As they warm up, their explosion curse, frozen with Glacius, will have a devastating effect.
Loyalist Assassin
These Ranrok loyalists have manipulated corrupted ancient magic to grant themselves supernatural speed. Their magic speed allows them to evade combos unless first slowed by Arresto Momentum. The blade attacks of these Ranrok Loyalists penetrate common Shield Charms, so their opponents must dodge and counterattack.
Commander of the Loyalists
These goblins wield the hammer with impressive skill, often attacking in rapid succession. When jumping, they are particularly vulnerable to Descendo's blows.
They also use ancient magic blasts that destroy their targets from a distance.
Loyalist Sentinel
Masters of offensive and defensive magic, these Ranrok loyalists can pit themselves against the most powerful sorcerers and magicians. These Ranrok loyalists can use corrupted ancient magic to increase the strength of all nearby goblins. As they accumulate magic to infuse it into their companions, Bombarda can disrupt it and unleash it in a devastating eruption.
loyalist warrior
Although the goblins' heavy weaponry is quite dangerous, Expelliarmus quickly disposes of whatever they hold in their hands, leaving them with only their weakest options.
Loyalist Ranger
These Ranrok loyalists try to stay as far away from their targets as possible and use their crossbows to hurl bolts imbued with ancient magic. As they prepare to fire, their bolts can be ripped off and thrown back with an ancient magic roll for a devastating attack.
Inferius
Although invulnerable to most types of damage, Inferius cannot tolerate heat and light and are therefore susceptible to fire.
After an Inferius has been scorched, other devastating attacks will take full effect, providing a few more options for destroying these abominations. The imminent attack of a burning Inferius is the perfect opportunity to take advantage of Bombarda's explosive power.
Pergit
Pergit is a goblin rebel who fights under the banner of Ranrok. He is known for his callousness towards everyone except those he truly fears or admires.
Belgruff the bludgeoner
Known today for his militant approach to goblin rights, Belgruff the Clubber was once a peaceful member of the goblin rights movement. It is said that the taste of power he got from being around Ranrok convinced him to change his ways.
Grodbik
An outspoken young goblin, Grodbik quickly rose through the ranks and became a trusted guardian of the mines of Ranrok.
Obert the Curious
Ogbert the Odd joined the Ranrok Loyalists after a run-in with a security dragon at Gringotts. Some wonder if he provoked the dragon while others lament the cruelty of keeping dragons chained under a bank.
The corpse of Bardolph Beaumont
The reanimated corpse of Bardolph Beaumont, brother of Claire Beaumont of Upper Hogsfield. Bardolph had disappeared after allegedly logging on to the Rookwood lot, breaking the hearts of the Beaumont family.
The Lord of the Manor
An Inferius who was wealthy in life, though now the only indication of wealth is his clothes.
Abscondeur
This beast is an aberration, because it is not native to this region. However, in her short time here, this Acromantula likely spawned a number of other Acromantulas in the area.
The Grim
Considered an omen of death to the villagers of Netherwyck, this black wolf was simply a wolf that had been enchanted with some sort of magic. He shared his den with a large white wolf and his family.
The white wolf
A ferocious beast with bright white fur.
Acromantula
Although not technically a spider, this beast looks and behaves like other magical arachnids. As she is incredibly aggressive and her powerful attacks break shield charms, targets need to dodge and strike quickly between attacks. Patience and perseverance can lead to victory. When he rears, tearing him down will catch him off guard.
poisonous spider
When these spiders begin to burrow, Flipendo will rip them out of the ground, dealing massive damage. Its poisonous attacks will poison the target, dealing damage over time, but the Wiggenweld potion will prevent the poison from dealing further damage, allowing you to heal yourself.
Venomous Ambush
These spiders try to stay as far away as possible and throw webs to incapacitate their prey. When airborne, their unprotected bellies are exposed, making them vulnerable to follow-up damage.
poisonous shooter
These spiders prefer to attack from a distance, spitting acidic venom. If you hit her with a fire spell as she prepares to attack with her acidic venom, she will burst into flames. Its poisonous attacks will poison the target, dealing damage over time, but the Wiggenweld potion will prevent the poison from dealing further damage, allowing you to heal.
Venomous Matriarch
This monstrosity looms as it strikes its target with a powerful bite that breaks shield charms. The most obvious defense is to get out of the way.
When she stands, tearing her down with Descendo will catch her off guard.
poisonous hatch
They deal light damage, but can build up quickly when a swarm of them attacks relentlessly. They are easily defeated by almost any attack and even die when hit by a simple shield charm. His poisonous attacks poison the target, dealing damage over time, but the Wiggenweld Potion prevents the poison from dealing further damage, allowing you to heal yourself.
Thorn spider
All types of magic spiders are quite vulnerable to fire, especially when their health is low. Fire attacks cause the spider to move when it's low on hit points, causing it to hop around frantically before dying. If it takes additional damage before it dies, it will explode, hitting nearby targets. When these spiders begin to burrow, Filipendo rips them out of the ground and inflicts massive damage on them.
Thorn Hatching
These spiders deal light damage, but can build up quickly when a swarm of them attacks relentlessly. They are easily defeated by almost any attack and even die when hit by a simple shield charm.
Thorns Ambush
These spiders try to stay as far away as possible and throw webs to incapacitate their prey. When airborne, their unprotected underbelly is exposed, making them vulnerable to follow-up damage.
Thorn puller
These spiders prefer to attack from a distance, spitting acidic venom. If you hit her with a fire spell as she prepares to attack with her acidic venom, she will burst into flames.
Matriarch of Thorns
This monstrosity rears up as it strikes its target with a powerful bite that breaks shield charms. The most obvious defense is to get out of the way. When he stands up, tearing him down with Descendo will catch him off guard.
Thought Keeper
The ultimate test for those seeking to unlock the deepest secrets of ancient magic, these sentinels can only be defeated by the same magic that powers them. When they summon ancient magic in a powerful orb attack, the orb can be exploded to neutralize and reuse that magic for your own benefit.
Thought Sentinel
Created to protect the secrets of Ancient Magic, these animated statues strike hard and fast but are vulnerable to a variety of magics. Disarming them is a useful technique, but the ancient magic that animates them will also form a new weapon to keep them fighting.
Pensieve Sentinel
Ancient magic causes their weapon to always reform in their hands after being thrown or disarmed, giving them the ability to range attack indefinitely.
Pensieve Protector
Use Expelliarmus to disarm these Guardians, as they are more vulnerable once their weapons leave their hands. Hitting a Pensieve Protector with a heavy attack after it has been disarmed will knock it to its knees, momentarily rendering it vulnerable to further attacks before it regains the strength to summon its weapon.
Emblazoned Troll
The troll's forehand-punch maul attacks pass through common shield charms. Dodging is the safest defense. Distance is no protection against an angry troll, as it tears off chunks of dirt and hurls them at its targets.
After the troll hits his club on the ground with both hands, swinging it up with Filipendo will have greater leverage than usual, sending the club into the troll's face for a powerful blow . Hitting a troll with his own rock will catch him off guard and make him more vulnerable to subsequent attacks.
troll fighter
Pay attention to how the Troll Hunter swings his staff in forehand and punch, as both of these attacks pass through common shield charms. Dodging is the surest defense against such attacks. Distance does not protect against an angry troll, as it swoops down fiercely on its target.
After the troll slams their mace on the ground, flipping it up will have greater leverage than usual, sending the mace into the troll's face for a powerful blow. Hitting a troll with his own rock will catch him off guard and make him more vulnerable to subsequent attacks.
Fortified Troll
The troll's attacks with his mace from forehand to punch pass through common shield charms. Dodging is the safest defense. Distance is no protection against an angry troll, as it tears off chunks of dirt and hurls them at its targets.
After the troll hits the ground with his two-handed mace, flipping it up with Flipendo will have greater leverage than usual, sending the mace into the troll's face for a powerful blow . Hitting a troll with his own rock will catch him off guard and make him more vulnerable to subsequent attacks.
death troll
These monstrosities are warded off by Death itself. Only the strongest magic can defeat them.
forest troll
The troll's forehand-punch maul attacks pierce common shield charms. Dodging is the safest defense. Distance is no protection against an angry troll, as it tears off chunks of dirt and hurls them at its targets.
After the troll hits the ground with his two-handed mace, flipping it up with Flipendo will have greater leverage than usual, sending the mace into the troll's face for a powerful blow . Hitting a troll with his own rock will catch him off guard and make him more vulnerable to subsequent attacks.
mountain troll
The troll's attacks with his mace from forehand to punch pass through common shield charms. Dodging is the safest defense. Distance is no protection against an angry troll, as it tears off chunks of dirt and hurls them at its targets.
After the troll hits the ground with his two-handed mace, flipping it up with Flipendo will have greater leverage than usual, sending the mace into the troll's face for a powerful blow . Hitting a troll with his own rock will catch him off guard and make him more vulnerable to subsequent attacks.
river troll
Distance is no protection from an angry troll, as it tears off chunks of dirt and hurls them at its targets.
After the troll taps his club on the ground with both hands, flipping it up with Flipendo will have greater leverage than usual, sending the club into the troll's face for a hit powerful. Hitting a troll with his own rock will catch him off guard and make him more vulnerable to subsequent attacks.
dark bastard
Keeping as much distance from the Dark Bastards as possible will make dealing with them relatively easy. If he approaches, his attack can be repelled with shield charms, then counterattacked with any spell mastered. When she starts charging from afar, knocking her back with Depulso is especially effective.
Dark bastard of death
These murderous beasts only obey Death and lead souls to it at every opportunity.
The riverside troll
Having misunderstood a common wizard move, this troll has run amok in a small hamlet east of Hogwarts.
The insatiable spider
A horrible giant arachnid living under Mary Portman's cottage in Aranshire.
The Quagmire Troll
A particularly wicked forest troll who seems to enjoy wandering in swampy areas.
Alexandra Troll
With a railway tunnel as a cave, this troll tempts fate. If he is not killed by those who wish to plunder his horde of items, he risks falling victim to a passing steam locomotive.
If you have any questions about the game, come ask them and discuss the game on our discord server: