NEW RSL: the 2 new boss of the Doom Tower

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NEW RSL: the 2 new boss of the Doom Tower

The new Doom Tower bosss:

(I've translated all the spells of the new bosss + put the images). It gives you an idea of each spell.

Iragoth:

Image illustration of Iragoth
Illustration for our article: "NEW RSL: the 2 new bosss from Doom Tower", which introduces you to the two new bosss from Doom Tower.

A1 – Storm of Spikes

Attack all enemies. Places a [Block Skill Times] debuff for 1 turn.

A2 – Spirit Rush CD – 3

Attack all enemies. Deals bonus damage for each remaining turn on enemy skill cooldown (+20% damage for each remaining turn). Places a [Fear] debuff on enemies that have no cooldown skills.

A3 – Soul Burst CD – 3

Attack all enemies. Cooldowns all enemy skills.
Fills [Iragoth]'s turn meter by 5% for each turn remaining on all enemy skill cooldowns.

A4 – Conjure Souls [P] CD – 5

Summon three minions at the start of the turn: one [Eternal Priest] then two [Eternal Guards].
Iragoth can have a maximum of 3 minions in combat at the same time.
Grants an [Eternal Rage] buff to [Iragoth] for 2 turns if only one minion is summoned or if no minions are summoned by this skill.
This buff cannot be removed or blocked.
[Eternal Rage] buff increases [Iragoth]'s Speed and causes [Iragoth] to ignore the effects of [Unkillable],
Block Damage], [Shield] and ignores 50% of the target's DEF when attacking.

The servants: (exit at the bottom of the page)

Illustration of the eternal priest
Illustration for our article: "NEW RSL: the 2 new bosss from Doom Tower", which introduces you to the two new bosss from Doom Tower.
Illustration of the eternal guard
Illustration for our article: "NEW RSL: the 2 new bosss from Doom Tower", which introduces you to the two new bosss from Doom Tower.

A5 – Consume Soul [P] CD – 5

At start of turn, sacrifice [Eternal Priest], reset [Iragoth] skill cooldown,
and grants an extra turn.
If there are no [Eternal Priests] on the team, sacrifice an [Eternal Guard] and heal [Iragoth] of
15% from [Iragoth's] MAX HP.
This skill has a cooldown of 4 turns at the start of the battle, and activates and recharges every 5 turns even if it is not used, even if there are no [Eternal Priests] or [Eternal Guards] in the team.

A6 – Passive: Omnipotent Immunity

Immune to [Stun], [Freeze], [Sleep], [Provoke], [Fear] and [Absolute Fear] debuffs. Also immune to health swapping, health balancing, and cooldown increasing effects.

*Not immune to cooldown increase effects.

A 7 – Passive: Terrible Force

Skill damage based on enemy's MAX HP cannot exceed 10% of boss's MAX HP when attacking boss.

Grythion:

Illustration by Grythion
Illustration for our article: "NEW RSL: the 2 new bosss from Doom Tower", which introduces you to the two new bosss from Doom Tower.

A1 – Shock wave

Attack 1 enemy. Has a 100% chance of inflicting a [Fear] debuff for 1 turn.

A2 – Rock Smash CD – 3

Transfers all [Grythion] debuffs to each enemy, then attacks all enemies. Fills [Grythion]'s Turn Meter by 5% for each debuff transferred.

A3 – Mortal Flurry CD – 3

Removes all buffs from all enemies, then attacks all enemies.
It is impossible to resist the removal of buffs. Damage increases by 10% for each buff removed.

A4 – Divine Strike [P]

Attacks an enemy when their HP drops below 50%. This attack places a [Heal Reduction
Reduction] of 100% for 2 turns.

A5 – Celestial Link [P]

Adds a [Celestial Bond] buff to [Grythion] at the start of each turn. Also adds a [Heavenly Bond] buff to
to [Grythion] when an enemy's HP drops below 50%.
Each [Celestial Bond] buff increases [Grythion]'s ATK by 5%; C.RATE of 3%; C.DMG of 5%; SPD
of 2.5 %.
Ignores [Shield], [Damage Blocked] and [Unkillable] buffs when [Grythion] has at least 10 [Celestial Bond] buffs.
Bond] or more.
Can stack up to 20 [Sky Bond] buffs. [Sky Bond] buffs cannot be blocked or removed.

A6 – Fair winds [P]

Each time [Grythion]'s turn counter is reduced, all enemies' turn counter is reduced by the same amount.
Places a [Stun] debuff for 1 turn on enemies whose turn counter is completely reduced.
Each time an enemy's turn meter is filled, [Grythion]'s turn meter is filled accordingly.
Turn counter increases are counted individually for each enemy and therefore added to the total.

A7 – Passive: Omnipotent Immunity

Immune to [Stun], [Freeze], [Sleep], [Taunt], [Skill Cooldown Block], [Fear] and [Absolute Fear] debuffs. Also immune to health swapping, health balancing, and cooldown increasing effects.

A8 – Almighty Tolerance [P]

Decreases damage taken from [Poison] type debuffs by 90%.

A9 – Passive: Terrible Force

Skill damage based on enemy's MAX HP cannot exceed 10% of boss's MAX HP when attacking boss.

A10 – Passive: Terrible Tenacity

All Turn Counter reduction effects are reduced by 50% when used against the boss.

The servers :

Eternal Priest:

A1 – Lightning Strike

Attack 1 enemy. Places the [Skill Cooldown Block] debuff for 2 turns.

A2 – Unbound Souls [P]

Resets the cooldown of all enemy skills when this champion is killed by an enemy.

Illustration of the eternal priest
I

Eternal Guard:

Illustration of the eternal guard
Illustration for our article: "NEW RSL: the 2 new bosss from Doom Tower", which introduces you to the two new bosss from Doom Tower.

A1 – Guard break

Attack all enemies. Places a 60% [DEF Decrease] debuff for 2 turns. Also places [Provocation] debuff for 1 turn on enemies under the effect of [Block Cooldown Skills] spells.

A2 - Eternal Protection [P]

Decreases damage taken by allies from AoE attacks by 75%.

Here is the information we have 🙂

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