Information about how many and where stats in Elden Ring.

Information about how many and where stats in Elden Ring.

Small tutorial of all the information on the stats. Translation of a Steam post in English made by Drake Ravenwolf.

Purpose of this page:

Analyze each added stat point and its benefits to find where the returns give you the best value for your levels.
“Hold nothing so sacred that it cannot be questioned or criticized” – Drake Ravenwolf.

Introduction / Methodology

Statistics breakpoints are not always intuitive; many people think that 40 and 60 are the default points at which diminishing returns begin in all Souls-like games, but the data is more complex than that. For example, for Dark Souls 3 where the breakpoints for Stamina were 17/26/44.

Stat Info:

Elden Ring handles some stats a bit oddly; often the benefits increase so that the first point you put in gives you very little, but each additional point gives you more and more…up to a limit. So, you generally want a stat either as low as possible or right at the breaking point, anything in between is costing you value. This makes classes with the lowest starting stats in things you don't want the most valuable for a min/maxor. For starting stats of classes, please refer toElden Ring Wiki and keep in mind that even with respecs you can't go below the lowest value allowed by your class, so a Destitute is stuck at a minimum of 10 while for example a Vagabond can go down the esotericism at 7.

Why should you believe what I say more than anyone else?
Because I always offer you access to the raw data so you can see for yourself.
who are available here. (This data was recorded with Elden Ring v1.02)
Keep in mind that each level gives a base bonus to Physical/Magic/Fire/Lightning/Holy/Immunity/Toughness/Focus/Vitality, the table shows the ADDITIONAL increase of these, above this line of base. That's why I label them for example “Focus+”.

My methodology for collecting this data is as follows. I started out as a level 1 Wretch with 10s in all stats. I…I “acquired” enough souls/runes to bump a stat up to 99, noting by hand any stat changes for each point, then reset and repeated the process for each stat different. My character was completely naked for this to avoid any unwanted input.
To find the casting power and damage, I again stripped naked except for a signet on my finger and used Warmaster's Shack's grace to repeatedly trigger the three wolf ambush . Using the slingshot of flame, I recorded the damage inflicted on these three wolves at each level of Faith from 10 to 99. I used the same place and the same technique for Intelligence (with the stone pebble of glass) and the Arcana.

Since this information was recorded by hand, it's still possible that my finger slipped and landed on a 2 instead of a 1 and never noticed it or something, but as the raw data is available to everyone, you are perfectly free to redo the experiment yourself and check the results. That said, there is at least one error in this data on Fromsoft's side and not mine. The discovery of the Arcanum is spread out linearly; as in – one point in, one point out… except at 91 Arcane then it gives you 2 points and then zero points for lvl 92 – this seems like a clear mistake to me, but that's in the game so I'm checked in. Not that it really affects anyone.

Breakpoints

The breaking point is when you earn less.

The hard cap for everything is 99.

What is Vigor used for in Elden Ring? Stamina boosts and stats.

Stamina (Vigor)= 40/58

“Attribute governing your HP – Your life. If it is emptied, you will die.
Also affects fire resistance and immunity – Your resistance to various poisons and rots. »
Big decrease to 40, and very little benefit from 58 to 60.
Recommendation: Since HP gains increase, there's no reason not to take Stamina up to 40, but I wouldn't bother going up to 58.

Alucare: I totally agree with him, then just when you exceed 1200 PV it's already a lot!

What is the Spirit for in Elden Ring? Spirit boosts and stats.

Spirit (Mind) = 40/~55

“Attribute that determines mana (FP) – Energy consumed to use spells and skills.
Also affects Concentration – Your resistance to sleep and bouts of madness. »
Concentration is greatly reduced at 40, but PR continues to increase to 52, then slowly to 55 and 57, stopping abruptly at 60; the best value here would be 57, but look at the raw data to see what I'm talking about.
Recommendation: If you are using FP then take Mind up to 57, but some players disagree with me. Take it at least up to 40.

Alucare: I think 40 is already really good then if you miss you can go higher.

What is Endurance for in Elden Ring? Endurance boosts and stats.

Stamina = 25/40/50/60

“Attribute governing stamina. Stamina determines the weight of your gear.
Also affects hardiness – your resistance to blood loss and frostbite. »
Stamina stops at 50, gear charge has two breakpoints at 25 and 60, and if you stick with it – toughness has a big drop at 40.
Recommendation: If you're mainly casting spells, leave this at 25, otherwise I'd raise it to at least 40, if not more, but some players disagree with me.

Alucare: It all depends on what you're playing and if you want heavy armor and middleweight. If your stamina is often low too. That's up to you to decide.

What is the Force for in Elden Ring? Force boosts and stats.

Strength (Strength) = 20/50/80 (35/53 if 2 hands)

"The attribute increases the attack power of weapons which requires strength and affects your physical defense."
STR (Strength) and DEX (dexterities) seem to be pretty heavily boosted early on with your biggest gains coming in the 20 way, the weapons I tested are fuzzy on the 50 count with ranges of 51-53…
Since carrying a duplicate weapon multiplies your effective STR by 1.5, you could stop at ~35.
Physical defense is fairly linear and diminishing returns don't really start until after 61 level.
Recommendation: If you use it get it to 20 ASAP then focus on survivability/utility before going back and pushing to 35/53, I don't think 80 is a worthwhile goal, except via 2-Handed weapons.

Alucare: Raise it for your weapon at the beginning then do not exceed 50. Unless 2-handed weapon as he says.

What is dexterity for in Elden Ring? Dexterity boosts and stats.

Dexterity = 20/50/80

"The attribute increases the attack power of weapons that require dexterity, reduces spell casting time, mitigates fall damage, and makes it harder to be knocked off your horse."
STR (Strength) and DEX (dexterities) seem to be pretty heavily boosted at first with your biggest gains on the way to 20, with slower growth between 20 and 50, and very little growth after that, but yeah, it takes an even steeper decline after 80.
I don't have data on the rest of the tooltip information; to get numbers on casting speed - you'd need to have video capture capability and count the difference in individual frames between different DEX levels... which isn't something I'm capable of. If you want to try, do it, I would like to know the results.
Recommendation: If you use it, go to 20 as soon as possible, then focus on survivability/utility before coming back and pushing to 50, I don't think 80 is a worthwhile goal.

Alucare: On my side, that's what I play and I'm going to go up to 50 max.

What is intelligence for in Elden Ring? Intelligence boosts and stats.

Intellect = 20

Attack Power = 20/50/80
Cast damage = 20/40/60/80 (WARNING: different ranges have different breakpoints)
"The attribute increases the magical power of wizards on the intelligence scale and improves magical resistance."
At least for magic resistance, there is a big decrease to 20.
For weapon damage coming from the INT(intelligence)/FTH(faith) scale, these stats also seem to follow a 20/50/80 split.
Cast damage has many different breakpoints depending on the staff you are using, but the general trend is a new breakpoint every 20 levels. For example, the staff of the demi-human queen only has breakpoints at 20/40.
Recommendation: If you use it, get up to 20 as fast as possible, then focus on survivability and utility before coming back and pushing up to 50/80 (if you're going into a spellcasting, go all out).

Alucare: Go up to 20 directly if you play spells. Then 40-50 without worry, above will have to see if it is really useful.

What is Faith for in Elden Ring? Faith boosts and their stats.

Attack Power = 20/50/80
Cast damage = 30/45/60/80 (WARNING: different seals have different breaking points)
"The attribute increases the magical power of incantations of faith."
Weapon attack power with an INT(intelligence)/FTH(faith) scaling also seems to follow a 20/50/80 split.
Cast damage appears to have two soft caps at 60 and 80 for most seals, with the Clawmark Seal having breakpoints at 30/45.
Recommendation: If you use it, get it to 20 ASAP, then focus on survivability and utility before coming back and pushing towards 50/80 (if you're going into a cast stat, go all out).

Alucare: Go up to 20 directly if you play spells and invocations. Then then 40-50 without worry, above will have to see if it is really useful. (He says it's useful if you're only summoning).

What is the use of Esotericism in Elden Ring? Esotericism boosts and stats.

Esotericism (Arcane) = 20/45

Attack Power = 20/50/80
Cast Damage = 30/45 (with Dragon Communion Signet)
“Discovery Attribute – Probability of finding items on the corpses of defeated enemies.
Also affects holy defense, certain sorceries and incantations, and vitality – Your resistance to instant death. »
Like Intelligence, Sacred Resistance here has a steep decrease at 20, while Vitality shows gentler decreases at 15 and 39; Discovery, as mentioned earlier, is linear (mostly) up to 99.
Bleeding increase seems to plateau between 44 and 46, while attack power follows the 20/50/80 rule, but the cast damage is very different here, at 30/45.
Recommendation: If you use it get it to 20 ASAP then focus on survivability/utility before coming back and pushing to ~45, I don't think 80 is a worthwhile goal.

Alucare: From my side I use it very little, on the other hand if you are too high level it can be good for loot if you don't know where to put it. (until level 20 if it's for the other bonuses.)

Example of leveling:

Choose two attack stats: STR(Strength)/FAITH(Faith), DEX(Dexterity)/INT(Intelligence), STR(Strength)/DEX(Dexterity), etc. and raise them both to 20 as soon as possible.
Then branch off, maybe push Stamina to 25, then Stamina and/or Spirit to 40.
From there, you can deepen an attack stat, or Stamina, by pushing it to 50 (melee) or 80 (spell/summon).
Eventually (assuming you're casting) I'd like Spirit to hit 52-57 - the PF (mana) gains are so good.

I haven't tested it, but STR (strength) gives a bonus of 50% during the 2nd hand of a weapon which could save you a few levels since 34 x 1.5 = 51

Alternatively, if you're crazy like me, you can get the Arcana up to 20 first and then do everything else here (wouldn't really recommend it unless you really invest in the Arcana).

Alucare: On my side I left full dexterity and vigor + endurance for the fights.

Example of stats for your character.

Character with CAC weapon (melee)

Basic construction (CAC character without magic)
40 Vigor
50 Stamina (I wouldn't do less than 40 here, but that's me)
35 Strength (2 hand makes this equal to 52.5)
20 Dexterity (next step can be DEX 50, or Arcane 45 if you want to make things bleed)
————–
= Level 106

(101 with Hero or Vagabond, 102 with Samurai; Hero is best if you want to go Esoteric)

You can change Strength and Dexterity stats to another doubloon as above.

Character with Magic

Basic magic build
40 Vigor
40 Spirit (this gives 220 FP, 17 more points would bring this to 335)
20 Dexterity (to speed up casting)
80 Intelligence (if you get into a spellcasting, go all out)
————–
= Level 141
(134 with Astrologer, 138 with Prisoner, Prisoner becomes slightly better than Astrologer if you invest in the above points AND both STR&Stamina, otherwise => Astrologer)

Character with Fire and Lightning Magic:

Fire and Lightning Base Build
40 Vigor
40 Spirit (this gives 220 FP, 17 more points would bring this to 335)
20 Dexterity (cast spells faster)
80 Faith (if you get into a spellcasting, go all out)
————–
= Level 141
(137 with Prophet, Vagabond becomes slightly better than Prophet if you invest in the above points AND in both STR (strength) and Endurance, otherwise => Prophet)

 

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