Dark Souls, I Wanna Be the Guy, Super Meat Boy : Certain titles are universally recognized whenever we talk about the the hardest games in the game's history. What sets them apart is the type of suffering they inflict: reflex-based challenges, pixel-perfect precision, absurd traps, or permanent punishment upon death.
This list also includes classics such as Ghosts ‘n Goblins, Battletoads Where The Binding of Isaac. That's what makes each one so formidable!
Les Dark Souls :

Dark Souls is a action-RPG developed by FromSoftware and published by Bandai Namco. Released in 2011 on PlayStation 3 and Xbox 360, it has since been available on several platforms : PC, PlayStation 4 and Nintendo Switch.
Contrary to what is often claimed, it is not a open world classic. Instead, the game offers a interconnected world which you can explore freely, with shortcuts that unlock as time goes on.
What makes Dark Souls just as demanding is its punitive approach to death. When you die, you lose all your souls You'll have collected them, and you'll set off again from the last campfire. You can retrieve them there, but if you die a second time before you get there, they'll disappear permanently.
Each boss requires you to memorize moves and doesn't forgive any mistakes. That's why many players give up: the game forces you to understand its mechanics before you can progress.
If you're hooked on this dark universe, the saga continues with Dark Souls II, Dark Souls III, then Elden Ring and Sekiro, all signed FromSoftware.
I Wanna Be the Guy :

On paper, the concept is simple: make your way through levels inspired by the great classics of retro video games. In practice, every screen is a trap. Its difficulty lies in the die and retry the most sadistic of all:
- of the hidden pitfalls that kill you instantly, without the slightest hint the first time around; ;
- elements that defy all logic, such as props that behave in a way contrary to what one would expect; ;
- jumps of one pixel-perfect accuracy, to be repeated dozens of times; ;
- of the boss highly cited, including the famous The Guy to face at the end of the game.
You're going to die. Many times, and often without understanding why the first time. The only solution is to memorize each trap after countless attempts. It's this constant punishment that causes most players to give up.
Good news if you want to give it a try: the game is free and can be downloaded directly from computer. Just be prepared to be very patient.
Super Meat Boy :

You die, then you start over instantly, with no loading screens or limited lives. Some levels end in just a few seconds, but require hundreds of attempts before finding the right sequence.
Released in 2010 Available on PC and consoles, it is now available on PlayStation, Xbox and Nintendo Switch. It remains a must-have for any fan of extreme challenges as a platform game.
Ghosts ‘n Goblins :

The game's difficulty stems from a combination of several factors. Enemies appear from everywhere. It only takes two hits to die. And once you finish the game, a message tells you it was all an illusion: you have to start all over again in an even harder mode to see the true ending.
Many players who grew up with the NES cite Ghosts ‘n Goblins as the first game that really stumped them. Capcom has since released a modern sequel, Ghosts ‘n Goblins Resurrection, which maintains this philosophy of extreme difficulty.
Battletoads :

The game also features a two-player co-op mode, but the characters can hurt each other. As a result, playing with a partner is often even more frustrating than playing alone.
Battletoads is regularly featured in the rankings of the The Most Difficult Video Games in the history of the NES. A sequel was released in 2020 on Xbox and PCs.
The Binding of Isaac :

The roguelike genre imposes a harsh rule: every time you die, you start over from scratch. The dungeons are randomly generated with every playthrough. The items you collect combine in unpredictable ways, making each run unique.
The real challenge of The Binding of Isaac, is its depth. Unlocking all the characters, all the items, and all the alternate endings requires hundreds of hours of game.
Some boss hidden, such as Mega Satan Where Delirium, are unlocked only after certain very specific conditions have been met.
It is one of the most comprehensive and challenging roguelikes ever created.
Have you ever played one of his masterclasses? And if you know of any other super-hard games, feel free to share them with us in the comments!







