Hey everyone!
We have already announced that some Graces will be rebalanced in the next update. And since the release is imminent, let's take a closer look at these changes.
We'll be rebalancing almost all blessings to ensure that they all give bonuses to HP, ATQ, DEF, DEG C., RES, PRE and VIT, depending on your champion's awakening level. When version 8.20 is released, all players will be able to reset each champion's blessings once, free of charge.
Polymorph
RARITY: Legendary
CHAOS GRACE
BEFORE :
- Has a chance to place a debuff [Sheep] on enemy Champions for 2 turns each time they place debuffs on, or remove or steal buffs from, that Champion. This debuff cannot be blocked, nor placed on Bosses.
- Champions under debuff [Sheep] lose access to their normal skills and can only use the [Sheep] next :
- Attack 1 enemy. Any sheep ally will join this attack. Has 50% chance of removing debuff. [Sheep] of this Champion after the attack.
- When a debuff [Sheep] expires or the sheep is defeated, the affected Champion will return to combat with 50% of his HP.
High Awakening Bonus
- The debuff [Sheep] can't be resisted.
AFTER :
- Has a chance to place a debuff [Sheep] on enemy champions for 2 turns each time they place debuffs on that champion, or when an enemy removes or steals buffs from it. Occurs once per enemy turn. This debuff cannot be blocked or placed on Bosses.
- Champions under debuff [Sheep] lose access to their normal skills and can only use the [Sheep] next :
- Attack 1 enemy. Any sheep ally will join this attack. Has 50% chance of removing debuff. [Sheep] of this Champion after the attack.
- When a debuff [Sheep] expires or the sheep is defeated, the affected Champion will return to combat with 50% of his HP.
High Awakening Bonus
- The debuff [Sheep] can't be resisted.
Emergency care (formerly known as Carapace)
RARITY: Rare
CHAOS GRACE
BEFORE :
This champion will take less damage when under the buffs [Freeze], Sleep], Fear], Absolute Fear], and [Petrification].
- 1 ★ Reduces damage received by 10%
- 3 ★ Reduces damage received by 15%
- 5 ★ Reduces damage received by 20%
- 6 ★ Reduces damage received by 30%
AFTER :
Care for this champion whenever a buff [Shield] placed on it expires, is removed, or is broken by an enemy attack. The healing value is equal to a portion of the champion's MAX HP (1-turn recharge time).
- 1 ★ Take care of this 3% champion of their MAX LIFE
- 3 ★ Treat this 6% champion of their MAX LIFE
- 5 ★ Take care of this 9% champion of their MAX LIFE
- 6 ★ Treat this 15% champion of their MAX LIFE
lethal dose
RARETY: Epic
GRACE OF DARKNESS
BEFORE :
- 1 ★ Increases damage to enemies caused by debuffs [Poison] of 25%
- 3 ★ Increases damage to enemies caused by debuffs [Poison] of 50%
- 5 ★ Increases damage to enemies caused by debuffs [Poison] from 100%
AFTER :
- 1 ★ Increases damage to enemies caused by debuffs [Poison] of 50%
- 3 ★ Increases damage to enemies caused by debuffs [Poison] of 100%
- 5 ★ Increases the damage suffered by enemies due to debuff [Poison] of 200%
dark determination
RARITY: Rare
GRACE OF DARKNESS
BEFORE:
Has a chance to block a debuff [Freeze], [Provocation] and [Absolute Fear] as soon as an enemy tries to place them on this Champion. (1 turn cooldown)
- 1 ★ 5 % chance to block debuffs
- 3 ★ 10 % chance to block debuffs
- 5 ★ 15 % chance to block debuffs
- 6 ★ 20 % chance to block debuffs
AFTER:
Increases the damage inflicted by this Champion according to the number of dead allies in their team. Does not increase damage from debuffs. [Poison], [HP Burn], and [Bomb].
- 1 ★ +1% damage for each dead ally
- 3 ★ +1.5% damage for each dead ally
- 5 ★ +2.5% damage for each dead ally
- 6 ★ +5% damage for each dead ally
Will of iron
Rarity: Epic
GRACE OF LIGHT
BEFORE :
Reduces the damage this Champion receives from enemy skills activated by other skills, or when enemies inflict damage when it's not their turn.
- 1 ★ Reduces damage received by 5%
- 3 ★ Reduces damage received by 10%
- 5 ★ Reduces damage received by 18%
- 6 ★ Reduces damage received by 30%
AFTER :
Reduces the damage this Champion receives according to the number of debuffs on them. Does not reduce debuff damage [Poison], [HP Burn]., and [Bomb].
- 1 ★ Reduces damage received by 0,5%
- 3 ★ Reduces damage received by 1%
- 5 ★ Reduces damage received by 1,5%
- 6 ★ Reduces damage received by 2%
Celestial blow
Rarity: Epic
GRACE OF LIGHT
BEFORE :
Debuffs placed by this Champion's basic attack will ignore a percentage of the target's RESISTANCE.
- 1 ★ Will ignore 5% of the target's RESISTANCE
- 3 ★ Ignore 10% of the target's RESISTANCE
- 5 ★ Ignore 20% of the target's RESISTANCE
- 6 ★ Will ignore 40% of the target's RESISTANCE
AFTER :
Increases the damage inflicted by this Champion according to the number of buffs on them. Does not increase debuff damage [Poison], [HP Burn]., and [Bomb].
- 1 ★ +0.5% damage for each buff
- 3 ★ +1% damage for each buff
- 5 ★ +1.5% damage for each buff
- 6 ★ +2% damage for each buff
indomitable spirit
RARITY: Rare
GRACE OF LIGHT
BEFORE:
Has a chance to block all debuffs [Stun], [Sleep] and [Fear] as soon as an enemy tries to place them on this Champion. (1 turn cooldown)
- 6 ★ 25 % chance to block debuffs (no cooldown)
AFTER:
Impeccable Defense
RARITY: Epic
GRACE OF WAR
BEFORE:
This Champion will receive less damage from each consecutive hit from multi-hit skills. Damage reduction increases with each additional strike.
- 1 ★ 5% damage reduction per shot
- 3 ★ 10% damage reduction per blow
- 5 ★ 20% damage reduction per blow
- 6 ★ 35% damage reduction per shot
AFTER:
When an enemy attacks an ally with a [Increase DEF] placed by this Champion, reflects some of the damage onto the attacker.
- 1 ★ 3% reflected damage
- 3 ★ 6% reflected damage
- 5 ★ 9% reflected damage
- 6 ★ 15% reflected damage
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