There are three Grace rarities. Rare Champions can only obtain Rare Graces; Epic Champions can have Rare or Epic Graces; Legendary Champions can choose any.
Each Grace has 6 Levels. Unlocking new Levels is easy: Simply awaken your Champion. The higher the Awakening level of your Champion, the higher the level of his Graces will be and the more powerful these Graces will become.
4 types of Grace:
- Light
- Darkness
- War
- Chaos
For those who also want the icons when you type in arena:
The Grace of Light
indomitable spirit
Has a chance to block all debuffs [Stun], [Sleep] and [Fear] as soon as an enemy tries to place them on this Champion.
- DEF: +400
- PV: +1000
- RESIST: +50
- LIVES : +10
1 ★ 5 % chance to block debuffs
2 ★ DEF +200 (+200 to Legendaries)
3 ★ 10 % chance to block debuffs
4 ★ HP +1000
PRE +30 (+20 to Legendaries)
5 ★ 15 % chance to block debuffs
6 ★ 20 % chance to block debuffs
SPD +5 (+5 to Legendaries)
miraculous care
Has a chance to restore a portion of destroyed HP as soon as a Champion heals himself or an ally. The amount of HP restored is equivalent to a percentage of the healing.
- PV: +6000
- RESIST: +50
- LIVES : +10
1 ★ 30 % chance to restore HP destroyed during a heal
Restores destroyed HP up to 5 % of healing
2 ★ HP +1500 (+3500 to Legendaries)
3 ★ 50% chance to restore HP destroyed during healing
Restores destroyed HP up to 5 % of healing
4 ★ HP +1000
RESIST +30 (+20 to Legendaries)
5 ★ 75 % chance to restore HP destroyed during healing
Restores destroyed HP up to 10 % of healing
6 ★ 100% chance to restore HP destroyed during healing
Restores destroyed HP up to 15 TP27T of healing
SPD +5 (+5 to Legendaries)
Will of iron
Reduces damage received by this Champion from enemy skill activation by other skills or when enemies deal damage when it is not their turn.
- DEF: +400
- PV: +1000
- RESIST: +50
- LIVES : +10
1 ★ Reduces incoming damage by 5 %
2 ★ DEF +300 (+100 to Legendaries)
3 ★ Reduces incoming damage by 10 %
4 ★ HP +1000
RESIST+40 (+10 to Legendaries)
5 ★ Reduces incoming damage by 18 %
6 ★ Reduces incoming damage by 30 %
SPD +7 (+3 to Legendaries)
Celestial blow
Debuffs placed by this Champion's default skill will ignore a percentage of the target's RES.
- ATQ: +500
- PV: +1000
- C. DEF: +25 %
- LIVES : +10
1 ★ Will ignore 5 % of the target's RES
2 ★ ATK +400 (+100 to Legendaries)
3 ★ Will ignore 10 % of the target's RES
4 ★ HP +1000
C.DEG +20 % (+5 % to Legendaries)
5 ★ Will ignore 20 % of the target's RES
6 ★ Will ignore 40 % of the target's RES
SPD +7 (+3 to Legendaries)
Intimidating presence
Strengthens your team's Aura and weakens the enemy team's Aura.
If multiple Champions on the same team have Intimidating Presence, only one will work. If Champions on the same team have the Intimidating Presence and Imposing Presence Graces, only the Intimidating Presence will work.
- DEF: +400
- PV: +1000
- RESIST: +50
- LIVES : +10
1 ★ Boost your team's Aura by 2.5 %
Weakens enemy team's Aura by 5 %
2 ★ DEF +400
3 ★ Boost your team's Aura by 7.5 %
Weakens enemy team's Aura by 10 %
4 ★ HP +1000
RESIST +50
5 ★ Boost your team's Aura by 15 %
Weakens enemy team's Aura by 20 %
6 ★ Boost your team's Aura by 35 %
Weakens enemy team's Aura by 20 %
SPD +10
Luminous cage
As soon as an enemy receives a buff or their Turn Meter is full, place a stack of[Light Orb] on this Champion.
When a stack of[Light Orb] is activated, it randomly protects another active buff from being removed, stolen, or transferred. After activation, the Glowing Orb stack disappears. A Champion can have a maximum of 3 stacks of[Light Orb] at the same time.
As soon as a Champion with 3 stacks of[Light Orb] hits enemy targets, dealing Bonus Damage based on their MAX HP. Bonus Damage can occur with each hit of a Skill, but does not count as an additional hit. After Bonus Damage is applied, all stacks of[Light Orb] active are removed from this Champion.
- ATQ: +500
- PV: +1000
- C. DEF: +25 %
- LIVES : +10
luminous orb
1 ★ Gain 1 ply of[Light Orb] as soon as an enemy receives a buff
Stacks of Light Orbs have a 50% chance to protect a random buff from being stolen, removed, or transferred
The Bonus Damage inflicted by each stack of[Light Orb] are equivalent to 2 % of the MAX HP of enemy Champions or 1 % of the MAX HP of a Boss
2 ★ ATK +500
3 ★ Earn a pile of[Light Orb] as soon as an enemy receives a Buff or their Turn meter is full
4 ★ HP + 1000
C.DEG+25 %
5 ★ stacks of[Light Orb] 75 % chance to protect a random buff from being stolen, removed, or transferred
Restores destroyed HP up to 10 % of healing
6 ★ The Bonus Damage inflicted by each stack of[Light Orb] are equivalent to 5 % of the MAX HP of enemy Champions or 2.5 % of the MAX HP of a Boss
SPD +10
grace of darkness
dark determination
Has a chance to block a debuff [Freeze], [Provocation] and [Absolute Fear] as soon as an enemy tries to place them on this Champion. (1 turn cooldown)
- PV: +6000
- RESIST: +50
- LIVES: +10
1 ★ 5 % chance to block debuffs
2 ★ HP +1500 (+3500 to Legendaries)
3 ★ 10 % chance to block debuffs
4 ★ HP +1000
RESIST +30 (+20 to Legendaries)
5 ★ 15 % chance to block debuffs
6 ★ 20 % chance to block debuffs
SPD +5 (+5 to Legendaries)
Ghost touch
Has a chance to inflict Bonus Damage on an enemy whenever this Champion hits enemy targets. When hitting multiple targets at the same time, only one Champion will receive Bonus Damage. (1 turn cooldown)
The Bonus Damage is proportional to the ATK of this Champion.
High Awakening Bonus
Has a chance to deal a second round of Bonus Damage.
- ATQ: +500
- PV: +1000
- C. DEF: +25 %
- LIVES : +10
1 ★ 20 % chance to deal Bonus Damage
2 ★ ATK +300 (+200 to Legendaries)
3 ★ 40 % chance to deal Bonus Damage
4 ★ HP +1000
C.DEG +15 % (+10 % to Legendaries)
5 ★ 100 % chance to deal Bonus Damage
6 ★ 35 % chance to deal a second round of Bonus Damage
SPD +5 (+5 to Legendaries)
Cruelty
As soon as this Champion hits an enemy, reduces the latter's DEF until the end of the Turn. Occurs once per hit.
If several Champions have this Grace, still cannot reduce the DEF of the same Champion by more than 40 % nor reduce the DEF of a Boss by more than 20 %.
- ATQ: +500
- PV: +1000
- C. DEF: +25 %
- LIVES : +10
1 ★ Reduces target's DEF by 1 TP30T per hit (up to 10 TP30T for Champions; 5 TP30T for Bosses)
2 ★ ATK +400 (+100 to Legendaries)
3 ★ Reduces target's DEF by 1 % per hit (up to 20 % for Champions; 10 % for Bosses)
4 ★ HP +1000
C.DEG +20 % (+5 % to Legendaries)
5 ★ Reduces target's DEF by 2 TP30T per hit (up to 30 TP30T for Champions; 15 TP30T for Bosses)
6 ★ Reduces target's DEF by 4 % per hit (up to 40 % for Champions; 20 % for Bosses)
SPD +7 (+3 to Legendaries)
lethal dose
Increases damage enemies receive from debuffs [Poison] placed by this Champion in the Arena.
High Awakening Bonus
Will ignore 35 % of each target's RES when debuffs [Poison] are placed on enemy Champions in the Arena.
- ATQ: +500
- PV: +1000
- PRE: +50
- LIVES : +10
1 ★ Increases the damage enemies receive from debuffs by 10 % [Poison]
2 ★ ATK +400 (+100 to Legendaries)
3 ★ Increases the damage enemies receive from debuffs by 25 % [Poison]
4 ★ HP +1000
PRE +40 (+10 to Legendaries)
5 ★ Increases the damage enemies receive from debuffs by 50 % [Poison]
6 ★ Will ignore 35 % of each target's RES when [Poison] debuffs are placed on enemy Champions
SPD +7 (+3 to Legendaries)
Temporal Chains
Reduces each enemy's SPD for each active buff they have.
High Awakening Bonus
When an enemy receives a third active buff, instantly reduces all enemies' Turn Counters by a certain amount. (Cooldown of 4 turns).
- DEF: +400
- PV: +1000
- PRE: +50
- LIVES : +10
1 ★ Reduces enemy's SPD by 2 % for each active buff (up to 6 %)
2 ★ DEF +400
3 ★ Reduces enemy's SPD by 3 % for each active buff (up to 9 %)
4 ★ HP + 1000
PRE +50
5 ★ Reduces enemy's SPD by 5 % for each active buff (up to 15 %)
6 ★ Instantly reduces the Turn Counter of all enemies by 15 % as soon as an enemy receives a third active buff
SPD +10
Pupils of the Fallen
Starts each turn with a certain number of stacks of[Bone Armor]. Each pile of[Bone Armor] reduces the damage inflicted on the recipient by a single strike, then disappears. A Champion can have a maximum of 3 stacks of[Bone Armor] at the same time.
High Awakening Bonus
Deals Bonus Damage to each enemy hit by this Champion. The number of times Bonus Damage is dealt to each enemy target is equal to the number of dead allies. The Bonus Damage is proportional to the ATK of this Champion. Add a stack of[Bone Armor] each time Bonus Damage is inflicted.
Bonus Damage will not be dealt when enemies take damage from Masteries, Passives, Reflected Damage, and Debuffs [Fish] Where [HP Burn].
- PV: +6000
- C. DEF: +25 %
- LIVES : +10
bone armor
1 ★ Start the Turn with 1 stack of[Bone Armor]. stacks of[Bone Armor] reduce incoming damage by 20 %
2 ★ HP +5000
3 ★ Start the Turn with 2 stacks of[Bone Armor]
4 ★ HP +1000
C.DEG +25 %
5 ★ stacks of[Bone Armor] reduce incoming damage by 30 %
6 ★ Start the Turn with 2 stacks of[Bone Armor]
Deals Bonus Damage when attacking. Bonus Damage when adds 1 stack of[Bone Armor]
SPD +10
grace of war
hero soul
Increases damage dealt to Bosses and their minions based on the number of enemies alive.
- ATQ: +500
- PV: +1000
- C. DEF: +25 %
- LIVES : +10
1 ★ 0.5 % damage for each enemy
2 ★ ATK +300 (+200 to Legendaries)
3 ★ 1 % damage for each enemy
4 ★ HP +1000
C. DMG +15 % (+10 % to Legendaries)
5 ★ 1.5 % damage for each enemy
6 ★ 3 % damage for each enemy
SPD +5 (+5 to Legendaries)
Impeccable Defense
This Champion will receive less damage from each subsequent hit of multi-hit skills. The amount of damage reduction increases with each additional hit.
- PV: +6000
- RESIST. : +50
- LIVES : +10
1 ★ 5 % damage reduction per hit
2 ★ HP +1500 (+3500 to Legendaries)
3 ★ 10 % damage reduction per hit
4 ★ HP +1000
RESIST +30 (+20 to Legendaries)
5 ★ 20 % damage reduction per hit
6 ★ 35 % damage reduction per hit
SPD +5 (+5 to Legendaries)
Commanding presence
Strengthen your team's Aura.
If multiple Champions on the same team have Towering Presence, only one will work. If Champions on the same team have the Intimidating Presence and Imposing Presence Graces, only the Intimidating Presence will work.
- PV: +6000
- RESIST. : 50
- LIVES : +10
1 ★ Boost your team's Aura by 2.5 %
2 ★ HP +3000 (+2000 to Legendaries)
3 ★ Boost your team's Aura by 7.5 %
4 ★ HP +1000
RESIST +40 (+10 to Legendaries)
5 ★ Boost your team's Aura by 15 %
6 ★ Boost your team's Aura by 35 %
SPD +7 (+3 to Legendaries)
chain breaker
At the start of this Champion's turn, has a chance to remove debuffs [Stun], [Freeze], [Sleep], [Provocation], [Fear], [Absolute Fear] Where [Petrification] placed on this Champion. Only activates when this Champion is afflicted with one of his debuffs. (3 turns cooldown)
High Awakening Bonus
As soon as this Champion is struck by an enemy while he is afflicted with one of the debuffs mentioned above, has a chance to partially fill the Turn Meter of this Champion. Occurs once per hit.
- DEF: +400
- PV: +1000
- PRE: +50
- LIVES : +10
1 ★ 5 % chance to remove debuffs
2 ★ DEF +300 (+100 to Legendaries)
3 ★ 10 % chance to remove debuffs
4 ★ HP +1000
PRE +40 (+10 to Legendaries)
5 ★ Has a 10 % chance to fill this Champion's Turn Meter with 10 % when hit
6 ★ 15 % chance to remove debuffs
Has a 25 % chance to fill this Champion's Turn Meter with 10 % when hit
SPD +7 (+3 to Legendaries)
harvest of life
Destroys a portion of the MAX HP of revived enemies as soon as they are revived.
Mid-Awakening Bonus
As soon as enemies are revived, partially fills this Champion's Turn Meter for each revived enemy.
- PV: +6000
- RESIST: +50
- LIVES: +10
1 ★ Destroys enemy's max HP by 6 %
2 ★ HP +5000
3 ★ Destroys enemy's max HP by 6 %
Fills 5 % of this Champion's Turn Meter
4 ★ HP +1000
RESIST +50
5 ★ Destroys enemy's max HP by 15 %
Fills 10 % of this Champion's Turn Meter
6 ★ Destroys enemy's max HP by 20 %
Fills 15 % of this Champion's Turn Meter
SPD +10
Soul Reapers
When this Champion strikes an enemy target and reduces its HP up to a certain threshold, a Reaper appears and deals additional damage equal to the target's remaining HP.
For area attacks, each target whose HP is reduced to the threshold during the attack will be visited by a Reaper.
The Reaper will ignore DEF, as well as damage reduction skills, effects, and buffs.
High Awakening Bonus
If the target survives, has a chance to place a debuff [Absolute Fear] for 1 turn.
- ATQ: +500
- PV: +1000
- C. DEF: +25 %
- LIVES : +10
Absolute Fear
1 ★ Target HP Threshold: 4 %
2 ★ ATK +500
3 ★ Target HP Threshold: 8 %
4 ★ HP +1000
C.DEG +25 %
5 ★ Target HP Threshold: 14 %
Has 50 % chance to place a debuff [Absolute Fear] for 1 turn if the target survives the Grim Reaper.
6 ★ Target HP Threshold: 20 %
Has 50 % chance to place a debuff [Absolute Fear] for 1 turn if the target survives the Grim Reaper.
SPD +10
grace of chaos
Shell
This Champion will receive less damage when afflicted with debuffs [Stun], [Freeze], [Sleep], [Fear], [Absolute Fear] and [Petrification].
- DEF: +400
- PV: +1000
- RESIST: +50
- LIVES: +10
1 ★ 5 % chance to block debuffs
2 ★ DEF +200 (+200 to Legendaries)
3 ★ 10 % chance to block debuffs
4 ★ HP +1000
RESIST +30 (+20 to Legendaries)
5 ★ 15 % chance to block debuffs
6 ★ 20 % chance to block debuffs
SPD +5 (+5 to Legendaries)
Survival instinct
Partially fills this Champion's Turn Meter as soon as you place, spread or transfer a debuff on him. Only occurs once per enemy turn.
- PV: +6000
- C. DEF: +25 %
- LIVES : +10
1 ★ Fills this Champion's Turn Meter with 2 %
2 ★ HP +1500 (+3500 to Legendaries)
3 ★ Fills this Champion's Turn Meter with 4 %
4 ★ HP +1000
C.DEG+15 % (+10 % to Legendaries)
5 ★ Fills this Champion's Lap Meter with 7 %
6 ★ Fills this Champion's Turn Meter with 10 %
SPD +5 (+5 to Legendaries)
Crushing tear
During each Round, a number of this Champion's strikes will ignore a percentage of the target's DEF. The percentage of DEF ignored depends on the target's Level.
High Awakening Bonus
Each hit dealt by this Champion will ignore a percentage of the target's DEF.
- ATQ: +500
- PV: +1000
- C. DEF: +25 %
- LIVES : +10
1 ★ The first strike of each Tower will ignore a percentage of the target's DEF
Will ignore 1 TP27T of DEF every 50 Levels
2 ★ ATK +400 (+100 to Legendaries)
3 ★ The first strike of each Tower will ignore a percentage of the target's DEF
Will ignore 1 TP27T of DEF every 40 Levels
4 ★ HP +1000
C.DEG +20 % (+5 % to Legendaries)
5 ★ The first two strikes of each Round will ignore a percentage of the target's DEF
Ignore 1 TP27T of DEF every 25 Levels
6 ★ Each strike will ignore a percentage of the target's DEF
Will ignore 1 TP27T of DEF every 10 Levels
SPD +7 (+3 to Legendaries)
Incinerate
Increases damage dealt by debuffs [HP Burn] placed by this Champion in the Arena.
High Awakening Bonus
As soon as a Debuff [HP Burn] placed by this Champion deals damage to an enemy, their MAX HP will also be destroyed by the same amount. Only works in Arena battles.
- DEF: +400
- PV: +1000
- PRE: +50
- LIVES : +10
1 ★ Increases damage from debuffs [HP Burn] of 10 %
2 ★ DEF +300 (+100 to Legendaries)
3 ★ Increases damage from debuffs [HP Burn] of 25 %
4 ★ HP +1000
PRE +40 (+10 to Legendaries)
5 ★ Increases damage from debuffs [HP Burn] of 50 %
6 ★ Increases damage from debuffs [HP Burn] of 50 %
Destroys enemies' MAX HP when they take damage from debuffs [HP Burn]
SPD +7 (+3 to Legendaries)
Polymorph
Has a chance to place a debuff [Sheep] for 2 turns on enemy Champions as soon as they place debuffs on this Champion or steal buffs from it. It is impossible to block or resist this debuff, and place it on a Boss.
As soon as a debuff [Sheep] expires or the Sheep is defeated, the affected Champion will return to battle with 50 % HP.
- DEF: +400
- PV: +1000
- RESIST: +50
- LIVES : +10
Sheep
1 ★ 5 % chance to place a debuff [Sheep]
2 ★ DEF +400
3 ★ 10 % chance to place a debuff [Sheep]
4 ★ HP +1000
RESIST +50
5 ★ 15 % chance to place a debuff [Sheep]
6 ★ 20 % chance to place a debuff [Sheep]
SPD +10
Sulfur
As soon as this Champion attacks, each hit has a chance to place a debuff [Punishment] for 2 rounds
Debuffed Champions [Punishment] will be hit by a meteor when using an Active Skill. The meteor deals damage equal to 25 % of the affected Champion's MAX HP and will also deal damage equal to 5 % of their MAX HP to all other enemy Champions.
A single debuff [Punishment] can be active per team at any time. It is impossible to withdraw it, block it, resist it or transfer it.
- PV: +6000
- PRE: +50
- LIVES : +10
Punishment
1 ★ 20 % chance to place a debuff [Punishment]
2 ★ HP +5000
3 ★ 40 % chance to place a debuff [Punishment]
4 ★ HP +1000
PRE +50
5 ★ 70 % chance to place a debuff [Punishment]
6 ★ 100 % chance to place a debuff [Punishment]
SPD +10